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AuSoundPlay(3)		    Library Functions Manual		  AuSoundPlay(3)

Name
     AuSoundPlay - create a flow to play audio from any source.

Synopsis
     #include <audio/audiolib.h>
     #include <audio/soundlib.h>

     AuEventHandlerRec	  *AuSoundPlay(server,	  destination,	 volume,   mode,
     sound_data, flow ,volume_mult_elem, monitor_element, status)
	 AuServer *server;
	 AuDeviceID destination;
	 AuFixedPoint volume;
	 int mode;
	 AuSoundDataPtr sound_data;
	 AuFlowID *flow; /* RETURN */
	 int *volume_mult_elem; /* RETURN */
	 int *monitor_element; /* RETURN */
	 AuStatus *status; /* RETURN */

Arguments
     server    Specifies the connection to the audio server.

     destination
	       Specifies the device to output the audio data.

     volume    Specifies the volume.

     mode      Specifies the line mode for the	output	device.   Currently  the
	       following  line	modes are defined: AuDeviceOutputModeNone, AuDe-
	       viceOutputModeSpeaker, AuDeviceOutputModeHeadphone,  AuDeviceOut-
	       putModeLineOut.

     sound_dataSpecifies the sound information.

     flow      If non-NULL, returns the flow ID.

     volume_mult_elem
	       If non-NULL, returns the index of the volume multipler element.

     monitor_element
	       If non-NULL, include an ExportMonitor element in the flow and re-
	       turn it's index.

     status    If  non-NULL,  flush the output buffer and return the status from
	       the server.

Description
     AuSoundPlay creates a flow to play audio from any source on device and  re-
     turns a pointer to the event handler created or NULL if there was an error.
     The sound_data structure contains the necessary information about the audio
     format and the data handling function.

Errors
     AuBadDevice.

See Also
     AuSoundPlayFromBucket,  AuSoundPlayFromData,  AuSoundPlayFromFile, AuSound-
     PlaySynchronousFromFile.

     audiolib - Network Audio System C Language Interface

soundlib			      1.9.4			  AuSoundPlay(3)

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