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AuSoundPlay(3)		   Library Functions Manual		AuSoundPlay(3)

Name
       AuSoundPlay - create a flow to play audio from any source.

Synopsis
       #include	<audio/audiolib.h>
       #include	<audio/soundlib.h>

       AuEventHandlerRec   *AuSoundPlay(server,	  destination,	volume,	 mode,
       sound_data, flow	,volume_mult_elem, monitor_element, status)
	   AuServer *server;
	   AuDeviceID destination;
	   AuFixedPoint	volume;
	   int mode;
	   AuSoundDataPtr sound_data;
	   AuFlowID *flow; /* RETURN */
	   int *volume_mult_elem; /* RETURN */
	   int *monitor_element; /* RETURN */
	   AuStatus *status; /*	RETURN */

Arguments
       server	 Specifies the connection to the audio server.

       destination
		 Specifies the device to output	the audio data.

       volume	 Specifies the volume.

       mode	 Specifies the line mode for the output	device.	 Currently the
		 following line	modes are defined: AuDeviceOutputModeNone, Au-
		 DeviceOutputModeSpeaker,  AuDeviceOutputModeHeadphone,	 AuDe-
		 viceOutputModeLineOut.

       sound_data
		 Specifies the sound information.

       flow	 If non-NULL, returns the flow ID.

       volume_mult_elem
		 If  non-NULL,	returns	the index of the volume	multipler ele-
		 ment.

       monitor_element
		 If non-NULL, include an ExportMonitor element in the flow and
		 return	it's index.

       status	 If non-NULL, flush the	output buffer and  return  the	status
		 from the server.

Description
       AuSoundPlay  creates a flow to play audio from any source on device and
       returns a pointer to the	event handler created or NULL if there was  an
       error.  The  sound_data	structure  contains  the necessary information
       about the audio format and the data handling function.

Errors
       AuBadDevice.

See Also
       AuSoundPlayFromBucket,  AuSoundPlayFromData,  AuSoundPlayFromFile,  Au-
       SoundPlaySynchronousFromFile.

       audiolib	- Network Audio	System C Language Interface

soundlib			     1.9.4			AuSoundPlay(3)

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