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AuSoundPlayFromData(3)	   Library Functions Manual	AuSoundPlayFromData(3)

Name
       AuSoundPlayFromData - create a flow to play from	memory.

Synopsis
       #include	<audio/audiolib.h>
       #include	<audio/soundlib.h>

       AuEventHandlerRec  *AuSoundPlayFromData(server,	sound,	data, destina-
       tion, volume, callback, callback_data,  flow,  volume_mult_elem,	 moni-
       tor_element, status)
	   AuServer *server;
	   Sound sound;
	   AuPointer data;
	   AuDeviceID destination;
	   AuFixedPoint	volume;
	   void	 (*callback)  (AuServer	*, AuEventHandlerRec *,	AuEvent	*, Au-
       Pointer);
	   AuPointer callback_data;
	   AuFlowID *flow; /* RETURN */
	   int *volume_mult_elem; /* RETURN */
	   int *monitor_element; /* RETURN */
	   AuStatus *status; /*	RETURN */

Arguments
       server	 Specifies the connection to the audio server.

       sound	 Specifies the description of the audio	data.

       data	 Specifies the audio data to play.

       destination
		 Specifies the device to play the data on.

       volume	 Specifies the volume.

       callback	 Specifies the procedure to be	called	for  additional	 event
		 processing.

       callback_data
		 Specifies any additional arguments to be passed the callback.

       flow	 If non-NULL, returns the flow ID.

       volume_mult_elem
		 If  non-NULL,	returns	the index of the volume	multipler ele-
		 ment.

       monitor_element
		 If non-NULL, include an ExportMonitor element in the flow and
		 return	it's index.

       status	 If non-NULL, flush the	output buffer and  return  the	status
		 from the server.

Description
       AuSoundPlayFromData creates a flow to play data on device and returns a
       pointer to the event handler created or NULL if there was an error.

Errors
       AuBadAlloc, AuBadDevice.

See Also
       AuSoundPlay,  AuSoundPlayFromBucket,  AuSoundPlayFromFile, AuSoundPlay-
       SynchronousFromFile.

       audiolib	- Network Audio	System C Language Interface

soundlib			     1.9.4		AuSoundPlayFromData(3)

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