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DBE(3)				  X FUNCTIONS				DBE(3)

NAME
       DBE - Double Buffer Extension

SYNOPSIS
       The  Double  Buffer  Extension (DBE) provides a standard	way to utilize
       double-buffering	within the framework of	the X Window System.   Double-
       buffering  uses	two buffers, called front and back, which hold images.
       The front buffer	is visible to the user;	the back buffer	is not.	  Suc-
       cessive	frames of an animation are rendered into the back buffer while
       the previously rendered frame is	displayed in the front buffer.	When a
       new frame is ready, the back and	front buffers swap roles,  making  the
       new  frame visible.  Ideally, this exchange appears to happen instanta-
       neously to the user, with no visual artifacts.  Thus,  only  completely
       rendered	 images	 are  presented	to the user, and remain	visible	during
       the entire time it takes	to render  a  new  frame.   The	 result	 is  a
       flicker-free animation.

DESCRIPTION
       Concepts
	      Normal  windows are created using	XCreateWindow()	or XCreateSim-
	      pleWindow(), which allocate a set	of window attributes and,  for
	      InputOutput  windows, a front buffer, into which an image	can be
	      drawn.  The contents of this buffer will be displayed  when  the
	      window is	visible.

	      This extension enables applications to use double-buffering with
	      a	window.	 This involves creating	a second buffer, called	a back
	      buffer,  and  associating	 one  or more back buffer names	(XIDs)
	      with the window, for use when referring to (i.e.,	drawing	to  or
	      reading from) the	window's back buffer.  The back	buffer name is
	      a	drawable of type XdbeBackBuffer.

	      DBE  provides  a	relative double-buffering model.  One XID, the
	      window, always refers to the front buffer.  One  or  more	 other
	      XIDs,  the  back	buffer names, always refer to the back buffer.
	      After a buffer swap, the window continues	to refer to the	 (new)
	      front buffer, and	the back buffer	name continues to refer	to the
	      (new) back buffer.  Thus,	applications and toolkits that want to
	      just  render  to the back	buffer always use the back buffer name
	      for all drawing requests to the window.  Portions	of an applica-
	      tion that	want to	render to the front buffer always use the win-
	      dow XID for all drawing requests to the window.

	      Multiple clients and toolkits can	all  use  double-buffering  on
	      the  same	 window.   DBE does not	provide	a request for querying
	      whether a	window has double-buffering support, and if  so,  what
	      the back buffer name is.	Given the asynchronous nature of the X
	      Window  System,  this would cause	race conditions.  Instead, DBE
	      allows multiple back buffer names	to exist for the same  window;
	      they all refer to	the same physical back buffer.	The first time
	      a	back buffer name is allocated for a window, the	window becomes
	      double-buffered  and the back buffer name	is associated with the
	      window.  Subsequently, the window	already	is  a  double-buffered
	      window,  and  nothing  about  the	window changes when a new back
	      buffer name is allocated,	except that the	new back  buffer  name
	      is  associated  with  the	 window.   The	window remains double-
	      buffered until either the	window is destroyed, or	until  all  of
	      the back buffer names for	the window are deallocated.

	      In general, both the front and back buffers ae treated the same.
	      In particular, here are some important characteristics:

		     Only  one buffer per window can be	visible	at a time (the
		     front buffer).

		     Both buffers associated with a window have	the  same  vi-
		     sual type,	depth, width, height, and shape	as the window.

		     Both  buffers  associated with a window are "visible" (or
		     "obscured") in the	same way.  When	 an  Expose  event  is
		     generated for a window, this event	is considered to apply
		     to	 both  buffers equally.	 When a	double-buffered	window
		     is	exposed, both buffers are tiled	with the window	 back-
		     ground.   Even  though  the  back	buffer is not visible,
		     terms such	as obscure apply to the	back buffer as well as
		     to	the front buffer.

		     It	is acceptable at any time to pass an XdbeBackBuffer in
		     any function that expects a drawable.   This  enables  an
		     application  to  draw directly into XdbeBackBuffer	in the
		     same fashion as it	would draw into	any other drawable.

		     It	is an error (Window) to	pass an	 XdbeBackBuffer	 in  a
		     function that expects a Window.

		     An	 XdbeBackBuffer	 will never be sent in a reply,	event,
		     or	error where a Window is	specified.

		     If	backing-store and  save-under  applies	to  a  double-
		     buffered window, it applies to both buffers equally.

		     If	 the  XClearArea()  or XClearWindow() function is exe-
		     cuted on a	double-buffered	window,	the same area in  both
		     the front and back	buffers	is cleared.

	      The  effect  of  passing	a  window to a function	that accepts a
	      drawable is unchanged by this extension.	The window  and	 front
	      buffer  are  synonymous  with each other.	 This includes obeying
	      the XGetImage() and XGetSubImage() semantics and the  subwindow-
	      mode semantics if	a graphics context is involved.	 Regardless of
	      whether  the  window  was	explicitly passed in an	XGetImage() or
	      XGetSubImage() call, or implicitly referenced (i.e., one of  the
	      window's	ancestors was passed in	the function), the front (i.e.
	      visible) buffer is always	referenced.   Thus,  DBE-naive	screen
	      dump  clients will always	get the	front buffer.  XGetImage() and
	      XGetSubImage() on	a back buffer return undefined image  contents
	      for any obscured regions of the back buffer that fall within the
	      image.

	      Drawing  to a back buffer	always uses the	clip region that would
	      be used to draw to the front buffer with a GC subwindow-mode  of
	      ClipByChildren.	If  an ancestor	of a double-buffered window is
	      drawn to with a GC having	a subwindow-mode of  IncludeInferiors,
	      the  effect  on the double-buffered window's back	buffer depends
	      on the depth of the double-buffered window and the ancestor.  If
	      the depths are the same, the contents of the back	buffer of  the
	      double-buffered  window are not changed.	If the depths are dif-
	      ferent, the contents of the back buffer of  the  double-buffered
	      window  are  undefined  for the pixels that the IncludeInferiors
	      drawing touched.

	      DBE adds no new events.  DBE does	not extend  the	 semantics  of
	      any  existing events with	the exception of adding	a new drawable
	      type called XdbeBackBuffer.

	      If events, replies, or errors that  contain  a  drawable	(e.g.,
	      GraphicsExpose)  are  generated  in  response  to	a request, the
	      drawable returned	will be	the one	specified in the request.

	      DBE advertises which visuals support double buffering.

	      DBE does not include any timing or  synchronization  facilities.
	      Applications that	need such facilities (e.g., to maintain	a con-
	      stant  frame rate) should	investigate the	Synchronization	Exten-
	      sion, an X Consortium standard.

       Window Management Operations

	      The basic	philosophy of DBE is that both buffers are treated the
	      same by X	window management operations.

	      When a double-buffered window is destroyed, both buffers associ-
	      ated with	the window are destroyed, and all  back	 buffer	 names
	      associated with the window are freed.

	      If  the  size  of	a double-buffered window changes, both buffers
	      assume the new size.  If the window's size increases, the	effect
	      on the buffers depends on	whether	the implementation honors  bit
	      gravity  for  buffers.   If bit gravity is implemented, then the
	      contents of both buffers are moved in accordance with  the  win-
	      dow's  bit  gravity,  and	the remaining areas are	tiled with the
	      window background.  If bit gravity is not	implemented, then  the
	      entire  unobscured region	of both	buffers	is tiled with the win-
	      dow background.  In either case, Expose events are generated for
	      the region that is tiled with the	window background.

	      If the XGetGeometry() function is	executed on an XdbeBackBuffer,
	      the returned x, y, and border-width will be zero.

	      If the Shape extension ShapeRectangles, ShapeMask, ShapeCombine,
	      or ShapeOffset request is	executed on a double-buffered  window,
	      both  buffers  are  reshaped to match the	new window shape.  The
	      region difference	D = new	shape -	old shape is  tiled  with  the
	      window  background in both buffers, and Expose events are	gener-
	      ated for D.

       Complex Swap Actions

	      DBE has no explicit knowledge of ancillary buffers  (e.g.	 depth
	      buffers or alpha buffers), and only has a	limited	set of defined
	      swap  actions.   Some applications may need a richer set of swap
	      actions than DBE provides.  Some DBE implementations have	knowl-
	      edge of ancillary	buffers, and/or	can provide a rich set of swap
	      actions. Instead of continually extending	DBE  to	 increase  its
	      set  of swap actions, DBE	provides a flexible "idiom" mechanism.
	      If an application's needs	are served by  the  defined  swap  ac-
	      tions,  it should	use them; otherwise, it	should use the follow-
	      ing method of expressing a complex  swap	action	as  an	idiom.
	      Following	 this policy will ensure the best possible performance
	      across a wide variety of implementations.

	      As suggested by the term "idiom,"	a complex swap	action	should
	      be  expressed  as	 a  group/series of requests.  Taken together,
	      this group of requests may be combined into an atomic  operation
	      by  the  implementation,	in order to maximize performance.  The
	      set of idioms actually recognized	for optimization is  implemen-
	      tation dependent.	 To help with idiom expression and interpreta-
	      tion, an idiom must be surrounded	by two function	calls: XdbeBe-
	      ginIdiom()  and XdbeEndIdiom().  Unless this begin-end pair sur-
	      rounds the idiom,	it may not be recognized by a given  implemen-
	      tation, and performance will suffer.

	      For  example,  if	 an  application wants to swap buffers for two
	      windows, and use X to clear only	certain	 planes	 of  the  back
	      buffers,	the  application  would	 make the following calls as a
	      group, and in the	following order:

		     XdbeBeginIdiom().

		     XdbeSwapBuffers() with XIDs  for  two  windows,  each  of
		     which uses	a swap action of Untouched.

		     XFillRectangle() to the back buffer of one	window.

		     XFillRectangle() to the back buffer of the	other window.

		     XdbeEndIdiom().

	      The XdbeBeginIdiom() and XdbeEndIdiom() functions	do not perform
	      any  actions  themselves.	 They are treated as markers by	imple-
	      mentations that can combine certain groups/series	of requests as
	      idioms, and are ignored by other implementations or for non-rec-
	      ognized groups/series of requests.  If these function calls  are
	      made  out	 of  order, or are mismatched, no errors are sent, and
	      the functions are	executed as usual, though performance may suf-
	      fer.

	      XdbeSwapBuffers()	need not be included in	an idiom.   For	 exam-
	      ple, if a	swap action of Copied is desired, but only some	of the
	      planes  should  be  copied,  XCopyArea()	may be used instead of
	      XdbeSwapBuffers().  If XdbeSwapBuffers() is included in  an  id-
	      iom,  it	should	immediately  follow the	XdbeBeginIdiom() call.
	      Also, when the XdbeSwapBuffers() is included in an  idiom,  that
	      request's	 swap  action will still be valid, and if the swap ac-
	      tion might overlap with another request, then the	 final	result
	      of  the  idiom must be as	if the separate	requests were executed
	      serially.	 For example, if the  specified	 swap  action  is  Un-
	      touched, and if a	XFillRectangle() using a client	clip rectangle
	      is  done to the window's back buffer after the XdbeSwapBuffers()
	      call, then the contents of the new back buffer (after the	idiom)
	      will be the same as if the idiom was not recognized by  the  im-
	      plementation.

	      It is highly recommended that API	providers define, and applica-
	      tion  developers	use, "convenience" functions that allow	client
	      applications to call one procedure that encapsulates common  id-
	      ioms.   These  functions will generate the XdbeBeginIdiom(), id-
	      iom, and XdbeEndIdiom() calls.  Usage of	these  functions  will
	      ensure best possible performance across a	wide variety of	imple-
	      mentations.

SEE ALSO
       XdbeAllocateBackBufferName(),   XdbeBeginIdiom(),   XdbeDeallocateBack-
       BufferName(), XdbeEndIdiom(), XdbeFreeVisualInfo(),  XdbeGetBackBuffer-
       Attributes(),   XdbeGetVisualInfo(),   XdbeQueryExtension(),  XdbeSwap-
       Buffers().

X Version 11			 libXext 1.3.6				DBE(3)

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