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PS_SHADING(3)		    Library Functions Manual		   PS_SHADING(3)

	   uwe@steinmann.cx
     UWE STEINMANN 2004Uwe SteinmannJuly 14, 2004;

NAME
     PS_shading -- Create shading

SYNOPSIS
     #include <pslib.h>

     int  PS_shading(PSDoc *psdoc, const char *shtype, float x0, float y0, float
     x1, float y1, float c1, float c2, float c3, float c4, const char *optlist)

DESCRIPTION
     This  function  creates  a  shading  which  can  be  used	 by
     PS_shfill(3)  or		   PS_shading_pattern(3).  The	type  of shading
		can be either `radial' or  `axial'.  Each  shading  starts  with
		 the  current  fill  color  and ends with the given color values
		passed in the parameters c1 to		  c4 (see PS_setcolor(3)
	     for  their  meaning).  The  coordinates  x0,	       y0,   x1,
		 y1  are  the start and end point of the shading.	      If
     the shading  is  of  type	`radial'  the  option  list  must  also  contain
		 the  parameters  r0 and r1 with the radius of the start and end
		circle.

     The color of the shading can be in any color space  except  for
	 `pattern'.

RETURN VALUE
     Returns  the  identifier  of  the	shading  or  zero  in  case of an error.
		     The identifier is a positiv number.

SEE ALSO
     PS_shfill(3), PS_shading_pattern(3)

AUTHOR
     This manual page was written by Uwe Steinmann uwe@steinmann.cx.

								   PS_SHADING(3)

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