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SDL_CreateRGBSurfaceFrom(3)	SDL API Reference    SDL_CreateRGBSurfaceFrom(3)

NAME
     SDL_CreateRGBSurfaceFrom - Create an SDL_Surface from pixel data

SYNOPSIS
     #include "SDL.h"

     SDL_Surface  *SDL_CreateRGBSurfaceFrom(void *pixels, int width, int height,
     int depth, int pitch, Uint32 Rmask,  Uint32  Gmask,  Uint32  Bmask,  Uint32
     Amask);

DESCRIPTION
     Creates an SDL_Surface from the provided pixel data.

     The  data	stored	in pixels is assumed to be of the depth specified in the
     parameter list. The pixel data is not copied into the SDL_Surface structure
     so it should not be freed until the surface has been freed with a called to
     SDL_FreeSurface. pitch is the length of each scanline in bytes.

     See SDL_CreateRGBSurface for a more detailed description of the other para-
     meters.

RETURN VALUE
     Returns the created surface, or NULL upon error.

SEE ALSO
     SDL_CreateRGBSurface, SDL_FreeSurface

SDL			     Tue 11 Sep 2001, 23:01  SDL_CreateRGBSurfaceFrom(3)

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