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SDL_CreateRGBSurfaceFrom(3)    SDL API Reference   SDL_CreateRGBSurfaceFrom(3)

NAME
       SDL_CreateRGBSurfaceFrom	- Create an SDL_Surface	from pixel data

SYNOPSIS
       #include	"SDL.h"

       SDL_Surface  *SDL_CreateRGBSurfaceFrom(void  *pixels,  int  width,  int
       height, int depth, int pitch, Uint32 Rmask, Uint32 Gmask, Uint32	Bmask,
       Uint32 Amask);

DESCRIPTION
       Creates an SDL_Surface from the provided	pixel data.

       The data	stored in pixels is assumed to be of the  depth	 specified  in
       the  parameter  list. The pixel data is not copied into the SDL_Surface
       structure so it should not be freed until the surface  has  been	 freed
       with  a called to SDL_FreeSurface. pitch	is the length of each scanline
       in bytes.

       See SDL_CreateRGBSurface	for a more detailed description	of  the	 other
       parameters.

RETURN VALUE
       Returns the created surface, or NULL upon error.

SEE ALSO
       SDL_CreateRGBSurface, SDL_FreeSurface

SDL			    Tue	11 Sep 2001, 23:01 SDL_CreateRGBSurfaceFrom(3)

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