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SDL_GLattr(3)			SDL API Reference		   SDL_GLattr(3)

NAME
     SDL_GLattr - SDL GL Attributes

ATTRIBUTES
     SDL_GL_RED_SIZE	 Size of the framebuffer red component, in bits

     SDL_GL_GREEN_SIZE	 Size of the framebuffer green component, in bits

     SDL_GL_BLUE_SIZE	 Size of the framebuffer blue component, in bits

     SDL_GL_ALPHA_SIZE	 Size of the framebuffer alpha component, in bits

     SDL_GL_DOUBLEBUFFER
			 0 or 1, enable or disable double buffering

     SDL_GL_BUFFER_SIZE  Size of the framebuffer, in bits

     SDL_GL_DEPTH_SIZE	 Size of the depth buffer, in bits

     SDL_GL_STENCIL_SIZE
			 Size of the stencil buffer, in bits

     SDL_GL_ACCUM_RED_SIZE
			 Size of the accumulation buffer red component, in bits

     SDL_GL_ACCUM_GREEN_SIZE
			 Size  of  the	accumulation  buffer green component, in
			 bits

     SDL_GL_ACCUM_BLUE_SIZE
			 Size of the accumulation buffer blue component, in bits

     SDL_GL_ACCUM_ALPHA_SIZE
			 Size of the accumulation  buffer  alpha  component,  in
			 bits

DESCRIPTION
     While  you  can  set  most  OpenGL attributes normally, the attributes list
     above must be known before SDL sets the video mode. These attributes a  set
     and read with SDL_GL_SetAttribute and SDL_GL_GetAttribute.

SEE ALSO
     SDL_GL_SetAttribute, SDL_GL_GetAttribute

SDL			     Tue 11 Sep 2001, 23:01		   SDL_GLattr(3)

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