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SDL_GetRGBA(3)			SDL API Reference		  SDL_GetRGBA(3)

NAME
     SDL_GetRGBA - Get RGBA values from a pixel in the specified pixel format.

SYNOPSIS
     #include "SDL.h"

     void  SDL_GetRGBA(Uint32  pixel,  SDL_PixelFormat *fmt, Uint8 *r, Uint8 *g,
     Uint8 *b, Uint8 *a);

DESCRIPTION
     Get RGBA component values from a pixel stored in the specified  pixel  for-
     mat.

     This  function  uses  the entire 8-bit [0..255] range when converting color
     components from pixel formats with  less  than  8-bits  per  RGB  component
     (e.g., a completely white pixel in 16-bit RGB565 format would return [0xff,
     0xff, 0xff] not [0xf8, 0xfc, 0xf8]).

     If  the  surface has no alpha component, the alpha will be returned as 0xff
     (100% opaque).

SEE ALSO
     SDL_GetRGB, SDL_MapRGB, SDL_MapRGBA, SDL_PixelFormat

SDL			     Tue 11 Sep 2001, 23:01		  SDL_GetRGBA(3)

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