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SDL_LoadWAV(3)			SDL API Reference		  SDL_LoadWAV(3)

NAME
     SDL_LoadWAV - Load a WAVE file

SYNOPSIS
     #include "SDL.h"

     SDL_AudioSpec  *SDL_LoadWAV(const	char  *file,  SDL_AudioSpec *spec, Uint8
     **audio_buf, Uint32 *audio_len);

DESCRIPTION
     SDL_LoadWAV This function loads a WAVE file into memory.

     If this function succeeds, it returns the given SDL_AudioSpec, filled  with
     the  audio  data  format of the wave data, and sets audio_buf to a malloc'd
     buffer containing the audio data, and sets audio_len to the length of  that
     audio  buffer, in bytes. You need to free the audio buffer with SDL_FreeWAV
     when you are done with it.

     This function returns NULL and sets the SDL error message if the wave  file
     cannot  be  opened,  uses	an unknown data format, or is corrupt. Currently
     raw, MS-ADPCM and IMA-ADPCM WAVE files are supported.

EXAMPLE
     SDL_AudioSpec wav_spec;
     Uint32 wav_length;
     Uint8 *wav_buffer;

     /* Load the WAV */
     if( SDL_LoadWAV("test.wav", &wav_spec, &wav_buffer, &wav_length) == NULL ){
       fprintf(stderr, "Could not open test.wav: %s
     ", SDL_GetError());
       exit(-1);
     }
     .
     .
     .
     /* Do stuff with the WAV */
     .
     .
     /* Free It */
     SDL_FreeWAV(wav_buffer);

SEE ALSO
     SDL_AudioSpec, SDL_OpenAudio, SDL_FreeWAV

SDL			     Tue 11 Sep 2001, 22:58		  SDL_LoadWAV(3)

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