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SDL_PauseAudio(3)		SDL API Reference	       SDL_PauseAudio(3)

NAME
     SDL_PauseAudio - Pauses and unpauses the audio callback processing

SYNOPSIS
     #include "SDL.h"

     void SDL_PauseAudio(int pause_on);

DESCRIPTION
     This  function pauses and unpauses the audio callback processing. It should
     be called with pause_on=0 after opening the audio device to  start  playing
     sound. This is so you can safely initialize data for your callback function
     after opening the audio device. Silence will be written to the audio device
     during the pause.

SEE ALSO
     SDL_GetAudioStatus, SDL_OpenAudio

SDL			     Tue 11 Sep 2001, 22:58	       SDL_PauseAudio(3)

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