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SDL_SetColors(3)		SDL API Reference		SDL_SetColors(3)

NAME
     SDL_SetColors - Sets a portion of the colormap for the given 8-bit surface.

SYNOPSIS
     #include "SDL.h"

     int  SDL_SetColors(SDL_Surface *surface, SDL_Color *colors, int firstcolor,
     int ncolors);

DESCRIPTION
     Sets a portion of the colormap for the given 8-bit surface.

     When surface is the surface associated with the current display,  the  dis-
     play  colormap  will be updated with the requested colors. If SDL_HWPALETTE
     was set in SDL_SetVideoMode flags, SDL_SetColors will always return 1,  and
     the  palette is guaranteed to be set the way you desire, even if the window
     colormap has to be warped or run under emulation.

     The color components of a SDL_Color structure are 8-bits  in  size,  giving
     you a total of 256^3 =16777216 colors.

     Palettized  (8-bit)  screen  surfaces  with the SDL_HWPALETTE flag have two
     palettes, a logical palette that is used for mapping blits to/from the sur-
     face and a physical palette (that determines how the hardware will map  the
     colors  to the display). SDL_SetColors modifies both palettes (if present),
     and is equivalent to calling SDL_SetPalette with the flags set to (SDL_LOG-
     PAL | SDL_PHYSPAL).

RETURN VALUE
     If surface is not a palettized surface, this function does nothing, return-
     ing 0. If all of the colors were set as passed to	SDL_SetColors,	it  will
     return  1.  If not all the color entries were set exactly as given, it will
     return 0, and you should look at the surface palette to determine	the  ac-
     tual color palette.

EXAMPLE
     /* Create a display surface with a grayscale palette */
     SDL_Surface *screen;
     SDL_Color colors[256];
     int i;
     .
     .
     .
     /* Fill colors with color information */
     for(i=0;i<256;i++){
       colors[i].r=i;
       colors[i].g=i;
       colors[i].b=i;
     }

     /* Create display */
     screen=SDL_SetVideoMode(640, 480, 8, SDL_HWPALETTE);
     if(!screen){
       printf("Couldn't set video mode: %s
     ", SDL_GetError());
       exit(-1);
     }

     /* Set palette */
     SDL_SetColors(screen, colors, 0, 256);
     .
     .
     .
     .

SEE ALSO
     SDL_Color SDL_Surface, SDL_SetPalette, SDL_SetVideoMode

SDL			     Tue 11 Sep 2001, 23:01		SDL_SetColors(3)

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