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SDL_SetVideoMode(3)		SDL API Reference	     SDL_SetVideoMode(3)

NAME
     SDL_SetVideoMode - Set up a video mode with the specified width, height and
     bits-per-pixel.

SYNOPSIS
     #include "SDL.h"

     SDL_Surface  *SDL_SetVideoMode(int  width,  int  height,  int  bpp,  Uint32
     flags);

DESCRIPTION
     Set up a video mode with the specified width, height and bits-per-pixel.

     If bpp is 0, it is treated as the current display bits per pixel.

     The flags parameter is the same as  the  flags  field  of	the  SDL_Surface
     structure. OR'd combinations of the following values are valid.

     SDL_SWSURFACE	 Create the video surface in system memory

     SDL_HWSURFACE	 Create the video surface in video memory

     SDL_ASYNCBLIT	 Enables  the use of asynchronous updates of the display
			 surface. This will usually slow down blitting on single
			 CPU machines, but may provide a speed increase  on  SMP
			 systems.

     SDL_ANYFORMAT	 Normally, if a video surface of the requested bits-per-
			 pixel (bpp) is not available, SDL will emulate one with
			 a  shadow  surface. Passing SDL_ANYFORMAT prevents this
			 and causes SDL to use the video surface, regardless  of
			 its pixel depth.

     SDL_HWPALETTE	 Give  SDL  exclusive  palette access. Without this flag
			 you may not always get the the colors you request  with
			 SDL_SetColors or SDL_SetPalette.

     SDL_DOUBLEBUF	 Enable  hardware  double  buffering;  only  valid  with
			 SDL_HWSURFACE. Calling SDL_Flip will flip  the  buffers
			 and  update  the screen. All drawing will take place on
			 the surface that is not displayed  at	the  moment.  If
			 double  buffering  could  not	be enabled then SDL_Flip
			 will  just  perform  a  SDL_UpdateRect  on  the  entire
			 screen.

     SDL_FULLSCREEN	 SDL  will  attempt to use a fullscreen mode. If a hard-
			 ware resolution change is not	possible  (for	whatever
			 reason),  the	next  higher resolution will be used and
			 the display window centered on a black background.

     SDL_OPENGL 	 Create an OpenGL rendering  context.  You  should  have
			 previously  set OpenGL video attributes with SDL_GL_Se-
			 tAttribute.

     SDL_OPENGLBLIT	 Create an OpenGL rendering context, like above, but al-
			 low normal blitting operations. The screen (2D) surface
			 may have an alpha channel, and SDL_UpdateRects must  be
			 used for updating changes to the screen surface.

     SDL_RESIZABLE	 Create  a  resizable window. When the window is resized
			 by the user a SDL_VIDEORESIZE event  is  generated  and
			 SDL_SetVideoMode can be called again with the new size.

     SDL_NOFRAME	 If  possible, SDL_NOFRAME causes SDL to create a window
			 with no title bar or frame decoration. Fullscreen modes
			 automatically have this flag set.

	    Note:

	    Whatever flags SDL_SetVideoMode could satisfy are set in  the  flags
	    member of the returned surface.

	    Note:

	    The  bpp  parameter  is the number of bits per pixel, so a bpp of 24
	    uses the packed representation of 3 bytes/pixel. For the more common
	    4 bytes/pixel mode, use a bpp of 32. Somewhat oddly, both 15 and  16
	    will request a 2 bytes/pixel mode, but different pixel formats.

RETURN VALUE
     The framebuffer surface, or NULL if it fails. The surface returned is freed
     by SDL_Quit() and should nt be freed by the caller.

SEE ALSO
     SDL_LockSurface, SDL_SetColors, SDL_Flip, SDL_Surface

SDL			     Tue 11 Sep 2001, 23:01	     SDL_SetVideoMode(3)

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