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XkbDeviceBell(3)		 XKB FUNCTIONS		      XkbDeviceBell(3)

NAME
       XkbDeviceBell  -	 Rings	the bell on an X input extension device	or the
       default keyboard

SYNOPSIS

       Bool XkbDeviceBell (Display *display, Window window, unsigned  int  de-
	      vice_spec,  unsigned  int	 bell_class, unsigned int bell_id, int
	      percent, Atom name);

ARGUMENTS
       display
	      connection to the	X server

       window window for which the bell	is generated, or None

       device_spec
	      device ID, or XkbUseCoreKbd

       bell_class
	      X	input extension	bell class of the bell to be rung

       bell_id
	      X	input extension	bell ID	of the bell to be rung

       percent
	      bell volume, from	-100 to	100 inclusive

       name   a	name for the bell, or NULL

DESCRIPTION
       The core	X protocol allows only applications to	explicitly  sound  the
       system  bell with a given duration, pitch, and volume. Xkb extends this
       capability by allowing clients to attach	symbolic names to bells,  dis-
       able  audible bells, and	receive	an event whenever the keyboard bell is
       rung. For the purposes of this document,	the audible bell is defined to
       be the system bell, or the default keyboard bell,  as  opposed  to  any
       other  audible sound generated elsewhere	in the system.	You can	ask to
       receive XkbBellNotify events when any client rings any one of the  fol-
       lowing:

           The	default	bell

           Any	 bell on an input device that can be specified by a bell_class
	    and	bell_id	pair

           Any	bell specified only by an arbitrary name. (This	is,  from  the
	    server's  point of view, merely a name, and	not connected with any
	    physical sound-generating device.  Some  client  application  must
	    generate the sound,	or visual feedback, if any, that is associated
	    with the name.)

	    You	 can  also ask to receive XkbBellNotify	events when the	server
	    rings the default bell or if any client has	requested events  only
	    (without  the  bell	sounding) for any of the bell types previously
	    listed.

	    You	can disable audible bells on a global basis.  For  example,  a
	    client that	replaces the keyboard bell with	some other audible cue
	    might  want	 to  turn  off	the AudibleBell	control	to prevent the
	    server from	also generating	a sound	and avoid  cacophony.  If  you
	    disable audible bells and request to receive XkbBellNotify events,
	    you	can generate feedback different	from the default bell.

	    You	 can, however, override	the AudibleBell	control	by calling one
	    of the functions that force	the ringing of a bell in spite of  the
	    setting  of	 the  AudibleBell control - XkbForceDeviceBell or Xkb-
	    ForceBell.	In this	case the  server  does	not  generate  a  bell
	    event.

	    Just  as  some  keyboards can produce keyclicks to indicate	when a
	    key	is pressed or repeating, Xkb can provide feedback for the con-
	    trols by using special beep	codes. The AccessXFeedback control  is
	    used  to  configure	the specific types of operations that generate
	    feedback.

	    Bell Names

	    You	can associate a	name to	an act of ringing a bell by converting
	    the	name to	an Atom	and then using this name  when	you  call  the
	    functions  listed  in  this	chapter. If an event is	generated as a
	    result, the	name is	then passed to all other clients interested in
	    receiving XkbBellNotify events.  Note  that	 these	are  arbitrary
	    names  and	that  there is no binding to any sounds. Any sounds or
	    other effects (such	as visual bells	on the screen) must be	gener-
	    ated  by  a	client application upon	receipt	of the bell event con-
	    taining the	name. There is no default name for  the	 default  key-
	    board bell.	The server does	generate some predefined bells for the
	    AccessX controls. These named bells	are shown in the Table 1 ; the
	    name  is  included in any bell event sent to clients that have re-
	    quested to receive XkbBellNotify events.

			      Table 1 Predefined Bells
	    --------------------------------------------------------------
	    Action				       Named Bell
	    --------------------------------------------------------------
	    Indicator turned on			       AX_IndicatorOn
	    Indicator turned off		       AX_IndicatorOff
	    More than one indicator changed state      AX_IndicatorChange
	    Control turned on			       AX_FeatureOn
	    Control turned off			       AX_FeatureOff
	    More than one control changed state	       AX_FeatureChange
	    SlowKeys  and  BounceKeys  about  to  be   AX_SlowKeysWarning
	    turned on or off
	    SlowKeys key pressed		       AX_SlowKeyPress
	    SlowKeys key accepted		       AX_SlowKeyAccept
	    SlowKeys key rejected		       AX_SlowKeyReject
	    Accepted SlowKeys key released	       AX_SlowKeyRelease
	    BounceKeys key rejected		       AX_BounceKeyReject
	    StickyKeys key latched		       AX_StickyLatch
	    StickyKeys key locked		       AX_StickyLock
	    StickyKeys key unlocked		       AX_StickyUnlock

	    Audible Bells

	    Using  Xkb	you  can  generate bell	events that do not necessarily
	    ring the system bell. This is useful if you	need to	use  an	 audio
	    server  instead  of	 the  system  beep. For	example, when an audio
	    client starts, it could disable the	audible	bell (the system bell)
	    and	then listen for	 XkbBellNotify	events.	 When  it  receives  a
	    XkbBellNotify event, the audio client could	then send a request to
	    an audio server to play a sound.

	    You	 can control the audible bells feature by passing the XkbAudi-
	    bleBellMask	to XkbChangeEnabledControls.  If you  set  XkbAudible-
	    BellMask  on,  the	server rings the system	bell when a bell event
	    occurs. This is the	default. If you	set XkbAudibleBellMask off and
	    a bell event occurs, the server does not ring the system bell  un-
	    less you call XkbForceDeviceBell or	XkbForceBell.

	    Audible bells are also part	of the per-client auto-reset controls.

	    Bell Functions

	    Use	 the  functions	described in this section to ring bells	and to
	    generate bell events.

	    The	input extension	has two	types of feedbacks that	 can  generate
	    bells - bell feedback and keyboard feedback. Some of the functions
	    in	this  section have bell_class and bell_id parameters; set them
	    as follows:	Set bell_class to  BellFeedbackClass  or  KbdFeedback-
	    Class.  A device can have more than	one feedback of	each type; set
	    bell_id to the particular bell feedback of bell_class type.

	    The	Table 2	shows the conditions that cause	a bell to sound	or  an
	    XkbBellNotifyEvent to be generated when a bell function is called.

			 Table 2 Bell Sounding and Bell	Event Generating
	    ---------------------------------------------------------------------------
	    Function called	 AudibleBell   Server sounds a bell   Server sends an
	    XkbBellNotifyEvent
	    ---------------------------------------------------------------------------
	    XkbDeviceBell	 On	       Yes		      Yes
	    XkbDeviceBell	 Off	       No		      Yes
	    XkbBell		 On	       Yes		      Yes
	    XkbBell		 Off	       No		      Yes
	    XkbDeviceBellEvent	 On or Off     No		      Yes
	    XkbBellEvent	 On or Off     No		      Yes
	    XkbDeviceForceBell	 On or Off     Yes		      No
	    XkbForceBell	 On or Off     Yes		      No

	    Set	 percent  to be	the volume relative to the base	volume for the
	    keyboard as	described for .I XBell.

	    Note that bell_class and bell_id indicate the bell	to  physically
	    ring.  name	is simply an arbitrary moniker for the client applica-
	    tion's use.

	    To	determine  the current feedback	settings of an extension input
	    device, use	XGetFeedbackControl.  See the X	input extension	 docu-
	    mentation  for more	information on XGetFeedbackControl and related
	    data structures.

	    If a compatible keyboard extension is not present in the X server,
	    XkbDeviceBell immediately returns False. Otherwise,	 XkbDeviceBell
	    rings  the	bell  as specified for the display and keyboard	device
	    and	returns	True. If you  have  disabled  the  audible  bell,  the
	    server  does not ring the system bell, although it does generate a
	    XkbBellNotify event.

	    You	can call XkbDeviceBell without first initializing the keyboard
	    extension.

STRUCTURES
       Xkb generates XkbBellNotify events for all bells	except for  those  re-
       sulting	from calls to XkbForceDeviceBell and XkbForceBell.  To receive
       XkbBellNotify events under all possible conditions, pass	XkbBellNotify-
       Mask in both the	bits_to_change and values_for_bits parameters to XkbS-
       electEvents.

       The XkbBellNotify event has no event details. It	is either selected  or
       it  is not.  However, you can call XkbSelectEventDetails	using XkbBell-
       Notify  as  the	event_type  and	 specifying  XkbAllBellEventsMask   in
       bits_to_change and values_for_bits.  This has the same effect as	a call
       to XkbSelectEvents.

       The structure for the XkbBellNotify event type contains:

	  typedef struct _XkbBellNotify	{
	      int	     type;	  /* Xkb extension base	event code */
	      unsigned long  serial;	  /* X server serial number for	event */
	      Bool	     send_event;  /* True => synthetically generated */
	      Display *	     display;	  /* server connection where event generated */
	      Time	     time;	  /* server time when event generated */
	      int	     xkb_type;	  /* XkbBellNotify */
	      unsigned int   device;	  /* Xkb device	ID, will not be	XkbUseCoreKbd */
	      int	     percent;	  /* requested volume as % of max */
	      int	     pitch;	  /* requested pitch in	Hz */
	      int	     duration;	  /* requested duration	in microseconds	*/
	      unsigned int   bell_class;  /* X input extension feedback	class */
	      unsigned int   bell_id;	  /* X input extension feedback	ID */
	      Atom	     name;	  /* "name" of requested bell */
	      Window	     window;	  /* window associated with event */
	      Bool	     event_only;  /* False -> the server did not produce a beep	*/
	  } XkbBellNotifyEvent;

       If  your	 application  needs  to	 generate  visual bell feedback	on the
       screen when it receives a bell event, use the window ID in the XkbBell-
       NotifyEvent, if present.

SEE ALSO
       XBell(3),  XkbBellNotify(3),  XkbChangeEnabledControls(3),   XkbDevice-
       Bell(3),	  XkbForceBell(3),   XkbForceDeviceBell(3),   XGetFeedbackCon-
       trol(3),	XkbSelectEvents(3)

X Version 11			 libX11	1.8.12		      XkbDeviceBell(3)

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