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ADVENT(6)							     ADVENT(6)

NAME
       advent -	Colossal Cave Adventure

SYNOPSIS
       advent [-l logfile] [-o]	[-r savefile] [script...]

DESCRIPTION
       The original Colossal Cave Adventure from 1976-1977 was the origin of
       all later text adventures, dungeon-crawl	(computer) games, and
       computer-hosted roleplaying games.

       This is the last	version	released by Crowther & Woods, its original
       authors,	in 1995. It has	been known as "adventure 2.5" and "430-point
       adventure". To learn more about the changes since the 350-point
       original, type news at the command prompt.

       There is	an adventure in	the BSD	games package that is a	C port by Jim
       Gillogly	of the Don Woods's 1977	version	of this	game. To avoid a name
       collision, this game builds as advent, reflecting the fact that the
       PDP-10 on which the game	originally ran limited filenames to 6
       characters.

       This version is released	as open	source with the	permission and
       encouragement of	the original authors.

       Unlike the original, this version has a command prompt and supports use
       of your arrow keys to edit your command line in place. Basic Emacs
       keystrokes are supported, and your up/down arrows access	a command
       history.

       Some minor bugs and message typos have been fixed. Otherwise, the
       "version" command is almost the only way	to tell	you're not running
       Don's 1977 version.

       To exit the game, type Ctrl-D (EOF).

       There have been no gameplay changes.

OPTIONS
       -l
	   Log commands	to specified file.

       -r
	   Restore game	from specified file

       -a
	   Load	from specified file and	autosave to it on exit or signal.

       -o
	   Old-style. Reverts some minor cosmetic fixes	in game	messages.
	   Restores original interface,	no prompt or line editing. Also
	   ignores new-school one-letter commands l, x,	g, z, i. Also
	   case-smashes	and truncates unrecognized text	when echoed.

       Normally, game input is taken from standard input. If script file
       arguments are given, input is taken from	them instead. A	script file
       argument	of - is	taken as a directive to	read from standard input.

BUGS
       The binary save file format is fragile, dependent on your machine word
       size and	endianness, and	unlikely to survive through version bumps.
       There is	a version check.

       The input parser	was the	first attempt ever at natural-language parsing
       in a game and has some known deficiencies. While	later text adventures
       distinguished between transitive	and intransitive verbs,	Adventure's
       grammar distinguishes only between motion and action verbs. Motions are
       always immediate	in their behavior, so both ACTION MOTION and MOTION
       ACTION (and even	MOTION NOUN and	MOTION MOTION) are invariably
       equivalent to MOTION (thus GO NORTH means NORTH and JUMP	DOWN means
       JUMP). Whereas, with actions and	nouns, the parser collects words until
       it's seen one of	each, and then dispatches; if it reaches the end of
       the command without seeing a noun, it'll	dispatch an "intransitive"
       action. This makes ACTION1 ACTION2 equivalent to	ACTION2	(thus TAKE
       INVENTORY means INVENTORY), and NOUN ACTION equivalent to ACTION	NOUN.

       Thus you	get anomalies like "eat	building" interpreted as a command to
       move to the building. These should not be reported as bugs; instead,
       consider	them historical	curiosities.

REPORTING BUGS
       Report bugs to Eric S. Raymond <esr@thyrsus.com>. The project page is
       at http://catb.org/~esr/open-adventure

SEE ALSO
       wumpus(6), adventure(6),	zork(6), rogue(6), nethack(6).

				  02/28/2026			     ADVENT(6)

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