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AFTERNOONSTALKER(6)					     AFTERNOONSTALKER(6)

NAME
     afternoonstalker - A robot-killing game

SYNOPSIS
     afternoonstalker

DESCRIPTION
     In  Afternoon  Stalker, you are in a two-dimensional maze where you are at-
     tacked by robots that shoot at you and that you must shoot down.  You  must
     pick  up  a  gun  somewhere  in  the maze in order to have a few bullets to
     shoot.  Avoid the spiders and the bats, which can paralyze you long  enough
     for a robot to come and shoot you.  The bunker where you start is your only
     protection.

     Use  the  arrow keys to move and the Ctrl key to shoot in the direction you
     last walked.  You can also shoot in a fixed direction with the H (left),  J
     (down),  K  (up) and L (right) keys (this is the same convention as in vi).
     The Escape key pauses the game and shows the main menu.   The  P  key  also
     pauses the game the same way.

OPTIONS
     --help
	    display a help page and exit

     --version
	    display version information and exit

     --ms-per-frame=N
	    N  milliseconds  per animation frame.  Default is 55.  Minimum is 1.
	    Maximum is 1000.  50 means 20 frames per second.

     --full-screen
	    Attempt to use the full screen mode.  The default is to display  the
	    game in an ordinary window.

     --maze=M
	    Selects maze M, where M is 0 for the original maze, 1 for a slightly
	    different  maze,  and  2  for a minimal maze.  By default, maze 0 is
	    used.  The maze can also be selected  from	the  game's  interactive
	    menu under Options:Maze.

     --rules=R
	    Selects  rule  set	R,  where  R is 1 or 2.  Rule set #1 applies the
	    original Afternoon Stalker rules.  Rule set #2 is  slightly  differ-
	    ent.   The game starts with 5 robots instead of 3, and the number of
	    simultaneous robots increases more quickly.  There are only gray and
	    blue robots, but they move slightly faster.  The number  of  bullets
	    in	a gun increases as the game progresses.  Bonus lives do not come
	    as often.

     --no-auto-pause
	    Do not pause automatically when the window loses focus.

LICENSE
     This program is free software; you may redistribute it under the  terms  of
     the GNU General Public License.  This program has absolutely no warranty.

AUTHOR
     Pierre Sarrazin

FILES
     This  program uses the flatzebra library, by the same author.  This library
     is itself based on the SDL graphics library (see http://www.libsdl.org).

     See the Afternoon Stalker Home Page:
     http://sarrazip.com/dev/afternoonstalker.html

BUGS
     High scores are not remembered.

     The bats do not sleep.

     The game may be either too easy or too difficult.	You choose.

			       November 11th, 2019	     AFTERNOONSTALKER(6)

Want to link to this manual page? Use this URL:
<https://man.freebsd.org/cgi/man.cgi?query=afternoonstalker&sektion=6&manpath=FreeBSD+Ports+15.1.quarterly>

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