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AFTERNOONSTALKER(6)					   AFTERNOONSTALKER(6)

NAME
       afternoonstalker	- A robot-killing game

SYNOPSIS
       afternoonstalker

DESCRIPTION
       In  Afternoon  Stalker, you are in a two-dimensional maze where you are
       attacked	by robots that shoot at	you and	that you must shoot down.  You
       must pick up a gun somewhere in the maze	in order to have a few bullets
       to shoot.  Avoid	the spiders and	the bats, which	can paralyze you  long
       enough  for  a robot to come and	shoot you.  The	bunker where you start
       is your only protection.

       Use the arrow keys to move and the Ctrl key to shoot in	the  direction
       you  last  walked.   You	can also shoot in a fixed direction with the H
       (left), J (down), K (up)	and L (right) keys (this is the	 same  conven-
       tion  as	 in  vi).   The	 Escape	key pauses the game and	shows the main
       menu.  The P key	also pauses the	game the same way.

OPTIONS
       --help display a	help page and exit

       --version
	      display version information and exit

       --ms-per-frame=N
	      N	milliseconds per animation frame.  Default is 55.  Minimum  is
	      1.  Maximum is 1000.  50 means 20	frames per second.

       --full-screen
	      Attempt  to use the full screen mode.  The default is to display
	      the game in an ordinary window.

       --maze=M
	      Selects maze M, where M is 0 for the  original  maze,  1	for  a
	      slightly	different maze,	and 2 for a minimal maze.  By default,
	      maze 0 is	used.  The maze	can also be selected from  the	game's
	      interactive menu under Options:Maze.

       --rules=R
	      Selects  rule set	R, where R is 1	or 2.  Rule set	#1 applies the
	      original Afternoon Stalker rules.	 Rule set #2 is	slightly  dif-
	      ferent.	The  game  starts  with	5 robots instead of 3, and the
	      number of	simultaneous robots increases more quickly.  There are
	      only gray	and blue robots, but they move slightly	 faster.   The
	      number  of  bullets  in  a gun increases as the game progresses.
	      Bonus lives do not come as often.

       --no-auto-pause
	      Do not pause automatically when the window loses focus.

LICENSE
       This program is free software; you may redistribute it under the	 terms
       of the GNU General Public License.  This	program	has absolutely no war-
       ranty.

AUTHOR
       Pierre Sarrazin

FILES
       This  program uses the flatzebra	library, by the	same author.  This li-
       brary is	itself based on	the SDL	graphics library (see  http://www.lib-
       sdl.org).

       See the Afternoon Stalker Home Page:
       http://sarrazip.com/dev/afternoonstalker.html

BUGS
       High scores are not remembered.

       The bats	do not sleep.

       The game	may be either too easy or too difficult.  You choose.

			      November 11th, 2019	   AFTERNOONSTALKER(6)

Want to link to this manual page? Use this URL:
<https://man.freebsd.org/cgi/man.cgi?query=afternoonstalker&sektion=6&manpath=FreeBSD+Ports+14.3.quarterly>

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