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al_create_shader(3)	    Library Functions Manual	     al_create_shader(3)

NAME
     al_create_shader - Allegro 5 API

SYNOPSIS
	    #include <allegro5/allegro.h>

	    ALLEGRO_SHADER *al_create_shader(ALLEGRO_SHADER_PLATFORM platform)

DESCRIPTION
     Create a shader object.

     The  platform argument is one of the ALLEGRO_SHADER_PLATFORM(3) values, and
     specifies the type of shader object to create, and which language	is  used
     to program the shader.

     The  shader  platform  must be compatible with the type of display that you
     will use the shader with.	For example, you cannot create and  use  a  HLSL
     shader on an OpenGL display, nor a GLSL shader on a Direct3D display.

     The  ALLEGRO_SHADER_AUTO  value automatically chooses the appropriate plat-
     form for the display currently targeted by the calling thread;  there  must
     be such a display.  It will create a GLSL shader for an OpenGL display, and
     a HLSL shader for a Direct3D display.

     Returns the shader object on success.  Otherwise, returns NULL.

SINCE
     5.1.0

SEE ALSO
     al_attach_shader_source(3),		al_attach_shader_source_file(3),
     al_build_shader(3),	 al_use_shader(3),	   al_destroy_shader(3),
     al_get_shader_platform(3)

Allegro reference manual				     al_create_shader(3)

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