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al_premul_rgba(3)	   Library Functions Manual	     al_premul_rgba(3)

NAME
       al_premul_rgba -	Allegro	5 API

SYNOPSIS
	      #include <allegro5/allegro.h>

	      ALLEGRO_COLOR al_premul_rgba(
		 unsigned char r, unsigned char	g, unsigned char b, unsigned char a)

DESCRIPTION
       This is a shortcut for al_map_rgba(3)(r * a / 255, g * a	/ 255, b * a /
       255, a).

       By  default  Allegro uses pre-multiplied	alpha for transparent blending
       of bitmaps and primitives (see al_load_bitmap_flags(3) for a discussion
       of that feature).  This means that if you want  to  tint	 a  bitmap  or
       primitive  to  be transparent you need to multiply the color components
       by the alpha components when you	pass them to this function.  For exam-
       ple:

	      int r = 255;
	      int g = 0;
	      int b = 0;
	      int a = 127;
	      ALLEGRO_COLOR c =	al_premul_rgba(r, g, b,	a);
	      /* Draw the bitmap tinted	red and	half-transparent. */
	      al_draw_tinted_bitmap(bmp, c, 0, 0, 0);

       This function can be called before Allegro is initialized.

SINCE
       5.1.12

SEE ALSO
       al_map_rgba(3), al_premul_rgba_f(3)

Allegro	reference manual				     al_premul_rgba(3)

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