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apply_matrix(3) 		 Allegro manual 		 apply_matrix(3)

NAME
     apply_matrix,  apply_matrix_f  - Multiplies a point by a transformation ma-
     trix. Allegro game programming library.

SYNOPSIS
     #include <allegro.h>

     void apply_matrix(const MATRIX *m, fixed x, y, z, *xout, *yout, *zout);

     void apply_matrix_f(const MATRIX_f *m, float x, y, z, *xout, *yout, *zout);

DESCRIPTION
     Multiplies the point (x, y, z) by the transformation matrix m, storing  the
     result in (*xout, *yout, *zout).

SEE ALSO
     matrix_mul(3), ex12bit(3), ex3d(3), exstars(3)

Allegro 			  version 4.4.3 		 apply_matrix(3)

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