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BACKGAMMON(6)			  Games	Manual			 BACKGAMMON(6)

NAME
       backgammon -- the game of backgammon

SYNOPSIS
       backgammon [-hnrwb] [-pr] [-pw] [-pb] [-t term] [-s file]

DESCRIPTION
       This program lets you play backgammon against the computer or against a
       "friend".   All commands	are only one letter, so	you don't need to type
       a carriage return, except at the	end of a move.	The program is	mostly
       self-explanatory,  so  that  a  question	mark (?) will usually get some
       help.  If you answer `y'	when the program asks if you want  the	rules,
       you  will  get  text  explaining	 the  rules of the game, some hints on
       strategy, instructions on how to	use the	program, and a	tutorial  con-
       sisting	of a practice game against the computer.  A description	of how
       to use the program can be obtained by answering `y' when	it asks	if you
       want instructions.

       The possible arguments for backgammon (most are	unnecessary  but  some
       are very	convenient) consist of:

       -h   get	a description of possible arguments and	exit

       -n   don't ask for rules	or instructions

       -r   player is red (implies -n)

       -w   player is white (implies -n)

       -b   two	players, red and white (implies	-n)

       -pr  print the board before red's turn

       -pw  print the board before white's turn

       -pb  print the board before both	player's turn

       -t term
	    terminal is	type term, uses	/usr/share/misc/termcap

       -s file
	    recover previously saved game from file

       If  term	 has  capabilities for direct cursor movement (see termcap(5))
       backgammon ``fixes'' the	board after each move, so the board  does  not
       need to be reprinted, unless the	screen suffers some horrendous malady.
       Also, any `p' option will be ignored.  (The `t' option is not necessary
       unless	the   terminal	 type	does   not  match  the	entry  in  the
       /usr/share/misc/termcap data base.)

QUICK REFERENCE
       When the	program	prompts	by typing only your color,  type  a  space  or
       carriage	return to roll,	or

       d    to double

       p    to print the board

       q    to quit

       s    to save the	game for later

       When the	program	prompts	with 'Move:', type

       p    to print the board

       q    to quit

       s    to save the	game

       or a move, which	is a sequence of

       s-f  move from s	to f

       s/r  move  one  man  on	s the roll r separated by commas or spaces and
	    ending with	a newline.  Available abbreviations are

	    s-f1-f2  means s-f1,f1-f2

	    s/r1r2   means s/r1,s/r2

       Use b for bar and h for home, or	0 or 25	as appropriate.

FILES
       /usr/games/teachgammon	rules and tutorial
       /usr/share/misc/termcap	terminal capabilities

AUTHORS
       Alan Char

BUGS
       The program's strategy needs much work.

FreeBSD	Ports 14.quarterly	 May 31, 1993			 BACKGAMMON(6)

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