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BACKGAMMON(6)			   Games Manual 		   BACKGAMMON(6)

NAME
     backgammon -- the game of backgammon

SYNOPSIS
     backgammon [-hnrwb] [-pr] [-pw] [-pb] [-t term] [-s file]

DESCRIPTION
     This  program  lets  you  play backgammon against the computer or against a
     "friend".	All commands are only one letter, so you don't need  to  type  a
     carriage  return, except at the end of a move.  The program is mostly self-
     explanatory, so that a question mark (?) will usually get	some  help.   If
     you  answer  `y'  when the program asks if you want the rules, you will get
     text explaining the rules of the game, some hints on strategy, instructions
     on how to use the program, and a tutorial consisting  of  a  practice  game
     against  the  computer.  A description of how to use the program can be ob-
     tained by answering `y' when it asks if you want instructions.

     The possible arguments for backgammon (most are unnecessary  but  some  are
     very convenient) consist of:

     -h   get a description of possible arguments and exit

     -n   don't ask for rules or instructions

     -r   player is red (implies -n)

     -w   player is white (implies -n)

     -b   two players, red and white (implies -n)

     -pr  print the board before red's turn

     -pw  print the board before white's turn

     -pb  print the board before both player's turn

     -t term
	  terminal is type term, uses /usr/share/misc/termcap

     -s file
	  recover previously saved game from file

     If  term  has  capabilities  for  direct  cursor  movement (see termcap(5))
     backgammon ``fixes'' the board after each move, so the board does not  need
     to  be  reprinted, unless the screen suffers some horrendous malady.  Also,
     any `p' option will be ignored.  (The `t' option is  not  necessary  unless
     the  terminal  type does not match the entry in the /usr/share/misc/termcap
     data base.)

QUICK REFERENCE
     When the program prompts by typing only your color, type a  space	or  car-
     riage return to roll, or

     d	  to double

     p	  to print the board

     q	  to quit

     s	  to save the game for later

     When the program prompts with 'Move:', type

     p	  to print the board

     q	  to quit

     s	  to save the game

     or a move, which is a sequence of

     s-f  move from s to f

     s/r  move	one man on s the roll r separated by commas or spaces and ending
	  with a newline.  Available abbreviations are

	  s-f1-f2  means s-f1,f1-f2

	  s/r1r2   means s/r1,s/r2

     Use b for bar and h for home, or 0 or 25 as appropriate.

FILES
     /usr/games/teachgammon   rules and tutorial
     /usr/share/misc/termcap  terminal capabilities

AUTHORS
     Alan Char

BUGS
     The program's strategy needs much work.

FreeBSD ports 15.quarterly	  May 31, 1993			   BACKGAMMON(6)

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