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BURGERSPACE(6)							BURGERSPACE(6)

NAME
       burgerspace - A hamburger-smashing video	game

SYNOPSIS
       burgerspace

DESCRIPTION
       BurgerSpace  is a game where you	are a chef and you must	walk over ham-
       burger ingredients (buns, meat, lettuce,	tomatoes, cheese) to make them
       fall from floor to floor, until they end	up in the plates at the	bottom
       of the screen.  Use the arrow keys to move the chef.

       However,	you must do this while	avoiding  terrible  enemies,  such  as
       eggs,  sausages	and  pickles.  You will	die if they touch you, but you
       can spray pepper	on them	with the Control key  to  paralyze  them  tem-
       porarily.

       Use those pepper	shots sparingly	because	you only have a	limited	number
       of  them.  Pick up the treat that appears from time to time to obtain a
       new pepper shot.

       A two-player game is possible using the (experimental)  networked  ver-
       sion  of	BurgerSpace.  See the burgerspace-server(6) manual page	or the
       BurgerSpace Home	Page for details.

       Use the Escape key to quit the program.	To pause the  game  (which  is
       only possible in	stand-alone mode), use the P key to pause the game and
       to resume it afterwards.

GENERAL	OPTIONS
       --help display a	help page and exit

       --version
	      display version information and exit

       --no-sound
	      Disable the sound	effects, which are enabled by default.

       --full-screen
	      Attempt  to use the full screen mode.  The default is to display
	      the game in an ordinary window.

       --z-for-pepper
	      Use the Z	key instead of the Control key to shoot	pepper.

STAND-ALONE OPTIONS
       --hide-landed-enemies
	      Since BurgerSpace	1.9.5, when an enemy gets carried  down	 on  a
	      slice  and  has  landed, it is shown as frozen until it revives,
	      instead of disappearing until it revives.	 To  restore  the  old
	      disappearing behavior, pass this option.

       --initial-level=N
	      start game at level N.  Default is 1.  N must be at least	1.

       --ms-per-frame=N
	      N	 milliseconds per animation frame.  Default is 55.  Minimum is
	      1.  Maximum is 1000.  50 means 20	frames per second.

       --no-active-event
	      Do not pause when	the  window  becomes  inactive.	  This	option
	      keeps  the game from processing SDL's SDL_ACTIVEEVENT, which the
	      game receives when the window loses the focus.  Without this op-
	      tion, the	game automatically pauses while	the  window  does  not
	      have  the	focus or is iconified, which avoids using the CPU dur-
	      ing that time.  This automatic pausing is	useful to save	energy
	      on battery-operated devices.

NETWORK	CLIENT OPTIONS
       --server=HOSTNAME
	      Start  as	a client that connects to a BurgerSpace	server running
	      on the given host	or IP address.	Examples:  --server=localhost,
	      --server=192.168.1.2  If	this  option is	not given, the program
	      starts as	a stand-alone game that	does not try to	connect	to any
	      server.

       --port=PORT
	      UDP port number on which	the  BurgerSpace  server  is  running.
	      This  option  is only useful with	--server.  The default is @DE-
	      FAULT_UDP_SERVER_PORT@.

LICENSE
       This program is free software; you may redistribute it under the	 terms
       of the GNU General Public License version 2 or any later	version.  This
       program has absolutely no warranty.

AUTHORS
       Pierre Sarrazin (code)
       Luce St-Amand (most images)

FILES
       This  program uses the flatzebra	library, by the	same author.  This li-
       brary is	itself based on	the SDL	graphics library (see  http://www.lib-
       sdl.org).

       See the BurgerSpace Home	Page:
       http://sarrazip.com/dev/burgerspace.html

			      November 21st, 2022		BURGERSPACE(6)

Want to link to this manual page? Use this URL:
<https://man.freebsd.org/cgi/man.cgi?query=burgerspace&sektion=6&manpath=FreeBSD+Ports+14.3.quarterly>

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