Skip site navigation (1)Skip section navigation (2)

FreeBSD Manual Pages

  
 
  

home | help
cdk_display(3)			  Library calls 		  cdk_display(3)

NAME
     cdk_display - Cdk display capabilities

SYNOPSIS
     Cdk  has a number of pre-defined display types.  The following are outlined
     in this manual page:

     * How To Use Colors

     * How To Use Different Character Attributes

     * How To Justify Strings

     * How To Use Special Drawing Characters

     * Edit/Display Type Codes (EDisplayType)

DESCRIPTION
     Cdk has special formatting commands which can be  included  in  any  string
     which  add  highlights,  justification,  or  even colors to a basic string.
     These attributes, once set, remain in effect until changed  explicitly,  or
     until the end of the string.

     This manual page outlines and demonstrates how they work.

   How To Use Colors
     Cdk  has  the capability to display colors in almost every string type dis-
     played in a Cdk widget.

     Normally the color pairs are accessed via the COLOR_PAIR  macro.	You  can
     still do this, but creating a string with multiple colors is tedious.  That
     is  why  the color commands were created.	Use initCDKColor to create up to
     64 color pairs which you can refer to by number in strings.

     The color settings are stored directly in the string.  When the  widget  is
     created  or  activated,  the  string  is converted to take advantage of any
     color commands in the string.

     *	 To turn on a color pair insert </XX> into the string; where XX is a nu-
	 meric value from 0 to the maximum color pair.

	 Color pair 0 is the standard default color pair for the screen.

	 If you used initCDKColor, the maximum value for XX is 63 for  terminals
	 supporting 8 ANSI colors.

	 If  you created color pairs directly using init_pair, the maximum value
	 for XX is implementation-dependent, e.g., 63 (for Unix systems) and 255
	 for ncurses.

	 If the terminal does not support color, Cdk uses the bold attribute.

     *	 To turn off a color pair use the format command <!XX> where XX is a nu-
	 meric value from 0 to the maximum color pair.

     The following example demonstrates the use of the color commands.

		      ----------------------------------------
     #include <cdk/cdk.h>

     void main()
     {
	CDKSCREEN *cdkscreen;
	CDKLABEL  *demo;
	char	  *mesg[4];

	cdkscreen = initCDKScreen (NULL);

	/* Start CDK Colors */
	initCDKColor();

	/* Set the labels up.	      */
	mesg[0] = "</31>This line should have a yellow foreground and a cyan background.<!31>";
	mesg[1] = "</05>This line should have a white  foreground and a blue background.<!05>";
	mesg[2] = "</26>This line should have a yellow foreground and a red  background.<!26>";
	mesg[3] = "<C>This line should be set to whatever the screen default is.";

	/* Declare the labels.	 */
	demo = newCDKLabel (cdkscreen, CENTER, CENTER, mesg, 4, TRUE, TRUE);

	/* Draw the label	 */
	drawCDKLabel (demo, TRUE);
	waitCDKLabel (demo, ' ');

	/* Clean up		 */
	destroyCDKLabel (demo);
	destroyCDKScreen (cdkscreen);
	endCDK();
	exit (0);
     }
		      ----------------------------------------

   How To Use Different Character Attributes
     Cdk also provides attribute commands which allow  different  character  at-
     tributes to be displayed in a Cdk widget.	To use a character attribute the
     format  command  is  </X> where X is one of several command characters.  To
     turn a attribute off use the command <!X>.  The  following  table	outlines
     the command characters:

	    +---------------------------------------------------------+
	    | Command Character   Character Attribute		      |
	    +---------------------------------------------------------+
	    | B 		  Bold				      |
	    | U 		  Underline			      |
	    | K 		  Blink 			      |
	    | R 		  Reverse			      |
	    | S 		  Standout			      |
	    | D 		  Dim				      |
	    | N 		  Normal			      |
	    +---------------------------------------------------------+

     The following example demonstrates the use of character display attributes.

		      ----------------------------------------
     #include <cdk/cdk.h>

     void main()
     {
	CDKSCREEN    *cdkscreen;
	CDKLABEL     *demo;
	char	     *mesg[4];

	cdkscreen = initCDKScreen (NULL);

	/* Start CDK Colors */
	initCDKColor();

	/* Set the labels up.  */
	mesg[0] = "</B/31>Bold text	       yellow foreground / blue background.<!31>";
	mesg[1] = "</U/05>Underlined text      white  foreground / blue background.<!05>";
	mesg[2] = "</K/26>Blinking text        yellow foreground / red	background.<!26>";
	mesg[3] = "<C>This line uses the screen default colors.";

	/* Declare the labels.	*/
	demo = newCDKLabel (cdkscreen, CENTER, CENTER, mesg, 4, TRUE, TRUE);

	/* Draw the label */
	drawCDKLabel (demo, TRUE);
	waitCDKLabel (demo, ' ');

	/* Clean up */
	destroyCDKLabel (demo);
	destroyCDKScreen (cdkscreen);
	endCDK();
	exit (0);
     }
		      ----------------------------------------

     Note  that  color commands and format commands can be mixed inside the same
     format marker.  The above example underlines the label marker,  which  also
     sets color pair number 2.

   How To Justify Strings
     Justification  commands can left justify, right justify, or center a string
     of text.  To use a justification format in a  string  the	command  <X>  is
     used.  The following table lists the format commands:

	    +----------------------------------------------------------+
	    | Command		Action. 			       |
	    +----------------------------------------------------------+
	    | <L>		Left Justified. Default if not stated. |
	    | <C>		Centered text.			       |
	    | <R>		Right justified.		       |
	    | <I=X>		Indent the line X characters.	       |
	    | <B=X>		Bullet. X is the bullet string to use. |
	    | <F=X>		Links  in  a file where X is the file- |
	    |			name.  This works only with the viewer |
	    |			widget. 			       |
	    +----------------------------------------------------------+

     The following example demonstrates how to use the justification commands in
     a Cdk widget.
		      ----------------------------------------
     #include <cdk/cdk.h>

     void main()
     {
	CDKSCREEN    *cdkscreen;
	CDKLABEL     *demo;
	char	     *mesg[5];

	cdkscreen = initCDKScreen (NULL);

	/* Start CDK Colors */
	initCDKColor();

	/* Set the labels up.  */
	mesg[0] = "<R></B/31>This line should have a yellow foreground and a blue background.<!31>";
	mesg[1] = "</U/05>This line should have a white  foreground and a blue background.<!05>";
	mesg[2] = "<B=+>This is a bullet.";
	mesg[3] = "<I=10>This is indented 10 characters.";
	mesg[4] = "<C>This line should be set to whatever the screen default is.";

	/* Declare the labels.	*/
	demo = newCDKLabel (cdkscreen, CENTER, CENTER, mesg, 5, TRUE, TRUE);

	/* Draw the label */
	drawCDKLabel (demo, TRUE);
	waitCDKLabel (demo, ' ');

	/* Clean up */
	destroyCDKLabel (demo);
	destroyCDKScreen (cdkscreen);
	endCDK();
	exit (0);
     }
		      ----------------------------------------

     The bullet format command can take either a single character or  a  string.
     The bullet in the above example would look like
	+ This is a bullet.
     but if we were to use the following command instead
	<B=***>This is a bullet.
     it would look like
	*** This is a bullet.

     A format command must be at the beginning of the string.

   How To Use Special Drawing Characters
     Cdk  has a set of special drawing characters which can be inserted into any
     ASCII file.  These characters are encoded using the format command  "<#XX>"
     where  XX is a two-character name.  The char2Chtype and chtype2String func-
     tions provide conversion to/from curses chtype data (see cdk_util(3)).

     The following table lists the supported special character commands.
	    +---------------------------------------------------------+
	    | Special_Character   Character			      |
	    +---------------------------------------------------------+
	    | <#UL>		  Upper Left Corner		      |
	    | <#UR>		  Upper Right Corner		      |
	    | <#LL>		  Lower Left Corner		      |
	    | <#LR>		  Lower Right Corner		      |
	    +---------------------------------------------------------+
	    | <#LT>		  Left Tee			      |
	    | <#RT>		  Right Tee			      |
	    | <#TT>		  Top Tee			      |
	    | <#BT>		  Bottom Tee			      |
	    +---------------------------------------------------------+
	    | <#HL>		  Horizontal Line		      |
	    | <#VL>		  Vertical Line 		      |
	    +---------------------------------------------------------+
	    | <#PL>		  Plus Sign			      |
	    | <#PM>		  Plus or Minus Sign		      |
	    | <#DG>		  Degree Sign			      |
	    | <#CB>		  Checker Board 		      |
	    | <#DI>		  Diamond			      |
	    | <#BU>		  Bullet			      |
	    | <#S1>		  Scan line 1			      |
	    | <#S9>		  Scan line 9			      |
	    +---------------------------------------------------------+
	    | <#LA>		  Left Arrow			      |
	    | <#RA>		  Right Arrow			      |
	    | <#UA>		  Up Arrow			      |
	    | <#DA>		  Down Arrow			      |
	    +---------------------------------------------------------+

     The character formats can be repeated  using  an  optional  numeric  repeat
     value.   To  repeat  a character add the repeat count within parentheses to
     the end of the character format.  The following example draws  10	horizon-
     tal-line characters:

     <#HL(10)>

     The following example draws a box within a label window:
		      ----------------------------------------
     #include <cdk/cdk.h>

     void main()
     {
	/* Declare variables.  */
	CDKSCREEN    *cdkscreen;
	CDKLABEL     *demo;
	char	     *mesg[4];

	cdkscreen = initCDKScreen (NULL);

	/* Start CDK Colors */
	initCDKColor();

	/* Set the labels up.  */
	mesg[0] = "<C><#UL><#HL(26)><#UR>";
	mesg[1] = "<C><#VL></R>This text should be boxed.<!R><#VL>";
	mesg[2] = "<C><#LL><#HL(26)><#LR>";
	mesg[3] = "<C>While this is not.";

	/* Declare the labels.	*/
	demo = newCDKLabel (cdkscreen, CENTER, CENTER, mesg, 4, TRUE, TRUE);

	/* Is the label NULL???  */
	if (demo == (CDKLABEL *)NULL)
	{
	   /* Clean up the memory.  */
	   destroyCDKScreen (cdkscreen);

	   /* End curses...  */
	   endCDK();

	   /* Spit out a message.  */
	   printf ("Oops. Can't seem to create the label. Is the window too small?\n");
	   exit (1);
	}

	/* Draw the CDK screen.  */
	refreshCDKScreen (cdkscreen);
	waitCDKLabel (demo, ' ');

	/* Clean up */
	destroyCDKLabel (demo);
	destroyCDKScreen (cdkscreen);
	endCDK();
	exit (0);
     }
		      ----------------------------------------

     Notice that drawn text can also be justified.

   Edit/Display Type Codes (EDisplayType)
	+-----------------------------------------------------------------+
	| Display_Type	    Result					  |
	+-----------------------------------------------------------------+
	| vCHAR 	    Only accepts alphabetic characters. 	  |
	| vLCHAR	    Only accepts alphabetic characters.  Maps the |
	|		    character  to lower case when a character has |
	|		    been accepted.				  |
	| vUCHAR	    Only accepts alphabetic characters.  Maps the |
	|		    character to upper case when a character  has |
	|		    been accepted.				  |
	| vHCHAR	    Only accepts alphabetic characters.  Displays |
	|		    a  period  (.)  when a character has been ac- |
	|		    cepted.					  |
	| vUHCHAR	    Only accepts alphabetic characters.  Displays |
	|		    a period (.) and maps the character to  upper |
	|		    case when a character has been accepted.	  |
	| vLHCHAR	    Only accepts alphabetic characters.  Displays |
	|		    a  period (.) and maps the character to lower |
	|		    case when a character has been accepted.	  |
	| vINT		    Only accepts numeric characters.		  |
	| vHINT 	    Only accepts numeric characters.  Displays	a |
	|		    period  (.)  when  a  character  has been ac- |
	|		    cepted.					  |
	| vMIXED	    Accepts any character types.		  |
	| vLMIXED	    Accepts any character types.  Maps the  char- |
	|		    acter  to lower case when an alphabetic char- |
	|		    acter has been accepted.			  |
	| vUMIXED	    Accepts any character types.  Maps the  char- |
	|		    acter  to upper case when an alphabetic char- |
	|		    acter has been accepted.			  |
	| vHMIXED	    Accepts any character types.  Displays a  pe- |
	|		    riod (.) when a character has been accepted.  |
	| vLHMIXED	    Accepts  any character types.  Displays a pe- |
	|		    riod (.) and maps the character to lower case |
	|		    when a character has been accepted. 	  |
	| vUHMIXED	    Accepts any character types.  Displays a  pe- |
	|		    riod (.) and maps the character to upper case |
	|		    when a character has been accepted. 	  |
	| vVIEWONLY	    Uneditable field.				  |
	+-----------------------------------------------------------------+

SEE ALSO
     cdk(3), cdk_binding(3), cdk_screen(3), cdk_util(3)

				   2026-01-19			  cdk_display(3)

Want to link to this manual page? Use this URL:
<https://man.freebsd.org/cgi/man.cgi?query=cdk_display&sektion=3&manpath=FreeBSD+Ports+15.1.quarterly>

home | help