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cdk_display(3)			 Library calls			cdk_display(3)

NAME
       cdk_display - Cdk display capabilities

SYNOPSIS
       Cdk  has	a number of pre-defined	display	types.	The following are out-
       lined in	this manual page:

        How To	Use Colors

        How To	Use Different Character	Attributes

        How To	Justify	Strings

        How To	Use Special Drawing Characters

        Edit/Display Type Codes (EDisplayType)

DESCRIPTION
       Cdk has special formatting commands which can be	included in any	string
       which add highlights, justification, or even colors to a	basic  string.
       These  attributes, once set, remain in effect until changed explicitly,
       or until	the end	of the string.

       This manual page	outlines and demonstrates how they work.

   How To Use Colors
       Cdk has the capability to display colors	in almost  every  string  type
       displayed in a Cdk widget.

       Normally	 the  color  pairs are accessed	via the	COLOR_PAIR macro.  You
       can still do this, but creating a string	with multiple  colors  is  te-
       dious.	That is	why the	color commands were created.  Use initCDKColor
       to create up to 64 color	pairs which you	can  refer  to	by  number  in
       strings.

       The  color settings are stored directly in the string.  When the	widget
       is created or activated,	the string is converted	to take	 advantage  of
       any color commands in the string.

          To turn on a	color pair insert </XX>	into the string; where XX is a
	   numeric value from 0	to the maximum color pair.

	   Color pair 0	is the standard	default	color pair for the screen.

	   If you used initCDKColor, the maximum value for XX is 63 for	termi-
	   nals	supporting 8 ANSI colors.

	   If  you  created  color pairs directly using	init_pair, the maximum
	   value for XX	is implementation-dependent, e.g., 63 (for  Unix  sys-
	   tems) and 255 for ncurses.

	   If  the  terminal  does  not	 support  color, Cdk uses the bold at-
	   tribute.

          To turn off a color pair use	the format command <!XX> where XX is a
	   numeric value from 0	to the maximum color pair.

       The following example demonstrates the use of the color commands.

		      ----------------------------------------
       #include	<cdk/cdk.h>

       void main()
       {
	  CDKSCREEN *cdkscreen;
	  CDKLABEL  *demo;
	  char	    *mesg[4];

	  cdkscreen = initCDKScreen (NULL);

	  /* Start CDK Colors */
	  initCDKColor();

	  /* Set the labels up.		*/
	  mesg[0] = "</31>This line should have	a yellow foreground and	a cyan background.<!31>";
	  mesg[1] = "</05>This line should have	a white	 foreground and	a blue background.<!05>";
	  mesg[2] = "</26>This line should have	a yellow foreground and	a red  background.<!26>";
	  mesg[3] = "<C>This line should be set	to whatever the	screen default is.";

	  /* Declare the labels.   */
	  demo = newCDKLabel (cdkscreen, CENTER, CENTER, mesg, 4, TRUE,	TRUE);

	  /* Draw the label	   */
	  drawCDKLabel (demo, TRUE);
	  waitCDKLabel (demo, '	');

	  /* Clean up		   */
	  destroyCDKLabel (demo);
	  destroyCDKScreen (cdkscreen);
	  endCDK();
	  exit (0);
       }
		      ----------------------------------------

   How To Use Different	Character Attributes
       Cdk also	provides attribute commands which  allow  different  character
       attributes  to  be  displayed  in a Cdk widget.	To use a character at-
       tribute the format command is </X> where	X is one  of  several  command
       characters.  To turn a attribute	off use	the command <!X>.  The follow-
       ing table outlines the command characters:

	    +---------------------------------------------------------+
	    | Command Character	  Character Attribute		      |
	    +---------------------------------------------------------+
	    | B			  Bold				      |
	    | U			  Underline			      |
	    | K			  Blink				      |
	    | R			  Reverse			      |
	    | S			  Standout			      |
	    | D			  Dim				      |
	    | N			  Normal			      |
	    +---------------------------------------------------------+

       The following example demonstrates the use of character display attrib-
       utes.

		      ----------------------------------------
       #include	<cdk/cdk.h>

       void main()
       {
	  CDKSCREEN    *cdkscreen;
	  CDKLABEL     *demo;
	  char	       *mesg[4];

	  cdkscreen = initCDKScreen (NULL);

	  /* Start CDK Colors */
	  initCDKColor();

	  /* Set the labels up.	 */
	  mesg[0] = "</B/31>Bold text		 yellow	foreground / blue background.<!31>";
	  mesg[1] = "</U/05>Underlined text	 white	foreground / blue background.<!05>";
	  mesg[2] = "</K/26>Blinking text	 yellow	foreground / red  background.<!26>";
	  mesg[3] = "<C>This line uses the screen default colors.";

	  /* Declare the labels.  */
	  demo = newCDKLabel (cdkscreen, CENTER, CENTER, mesg, 4, TRUE,	TRUE);

	  /* Draw the label */
	  drawCDKLabel (demo, TRUE);
	  waitCDKLabel (demo, '	');

	  /* Clean up */
	  destroyCDKLabel (demo);
	  destroyCDKScreen (cdkscreen);
	  endCDK();
	  exit (0);
       }
		      ----------------------------------------

       Note  that  color  commands and format commands can be mixed inside the
       same format marker.  The	above example  underlines  the	label  marker,
       which also sets color pair number 2.

   How To Justify Strings
       Justification  commands	can  left  justify, right justify, or center a
       string of text.	To use a justification format in a string the  command
       <X> is used.  The following table lists the format commands:

	    +----------------------------------------------------------+
	    | Command		Action.				       |
	    +----------------------------------------------------------+
	    | <L>		Left Justified.	Default	if not stated. |
	    | <C>		Centered text.			       |
	    | <R>		Right justified.		       |
	    | <I=X>		Indent the line	X characters.	       |
	    | <B=X>		Bullet.	X is the bullet	string to use. |
	    | <F=X>		Links  in  a file where	X is the file- |
	    |			name.  This works only with the	viewer |
	    |			widget.				       |
	    +----------------------------------------------------------+

       The following example demonstrates how to use  the  justification  com-
       mands in	a Cdk widget.
		      ----------------------------------------
       #include	<cdk/cdk.h>

       void main()
       {
	  CDKSCREEN    *cdkscreen;
	  CDKLABEL     *demo;
	  char	       *mesg[5];

	  cdkscreen = initCDKScreen (NULL);

	  /* Start CDK Colors */
	  initCDKColor();

	  /* Set the labels up.	 */
	  mesg[0] = "<R></B/31>This line should	have a yellow foreground and a blue background.<!31>";
	  mesg[1] = "</U/05>This line should have a white  foreground and a blue background.<!05>";
	  mesg[2] = "<B=+>This is a bullet.";
	  mesg[3] = "<I=10>This	is indented 10 characters.";
	  mesg[4] = "<C>This line should be set	to whatever the	screen default is.";

	  /* Declare the labels.  */
	  demo = newCDKLabel (cdkscreen, CENTER, CENTER, mesg, 5, TRUE,	TRUE);

	  /* Draw the label */
	  drawCDKLabel (demo, TRUE);
	  waitCDKLabel (demo, '	');

	  /* Clean up */
	  destroyCDKLabel (demo);
	  destroyCDKScreen (cdkscreen);
	  endCDK();
	  exit (0);
       }
		      ----------------------------------------

       The  bullet  format  command  can  take	either a single	character or a
       string.	The bullet in the above	example	would look like
	  + This is a bullet.
       but if we were to use the following command instead
	  <B=***>This is a bullet.
       it would	look like
	  *** This is a	bullet.

       A format	command	must be	at the beginning of the	string.

   How To Use Special Drawing Characters
       Cdk has a set of	special	drawing	characters which can be	inserted  into
       any  ASCII file.	 These characters are encoded using the	format command
       "<#XX>"	where  XX  is  a  two-character	 name.	 The  char2Chtype  and
       chtype2String  functions	 provide conversion to/from curses chtype data
       (see cdk_util(3)).

       The following table lists the supported special character commands.
	    +---------------------------------------------------------+
	    | Special_Character	  Character			      |
	    +---------------------------------------------------------+
	    | <#UL>		  Upper	Left Corner		      |
	    | <#UR>		  Upper	Right Corner		      |
	    | <#LL>		  Lower	Left Corner		      |
	    | <#LR>		  Lower	Right Corner		      |
	    +---------------------------------------------------------+
	    | <#LT>		  Left Tee			      |
	    | <#RT>		  Right	Tee			      |
	    | <#TT>		  Top Tee			      |
	    | <#BT>		  Bottom Tee			      |
	    +---------------------------------------------------------+
	    | <#HL>		  Horizontal Line		      |
	    | <#VL>		  Vertical Line			      |
	    +---------------------------------------------------------+
	    | <#PL>		  Plus Sign			      |
	    | <#PM>		  Plus or Minus	Sign		      |
	    | <#DG>		  Degree Sign			      |
	    | <#CB>		  Checker Board			      |
	    | <#DI>		  Diamond			      |
	    | <#BU>		  Bullet			      |
	    | <#S1>		  Scan line 1			      |
	    | <#S9>		  Scan line 9			      |
	    +---------------------------------------------------------+
	    | <#LA>		  Left Arrow			      |
	    | <#RA>		  Right	Arrow			      |
	    | <#TA>		  Top Arrow			      |
	    | <#BA>		  Bottom Arrow			      |
	    +---------------------------------------------------------+

       The character formats can be repeated using an optional numeric	repeat
       value.	To  repeat a character add the repeat count within parentheses
       to the end of the character format.  The	 following  example  draws  10
       horizontal-line characters:

       <#HL(10)>

       The following example draws a box within	a label	window:
		      ----------------------------------------
       #include	<cdk/cdk.h>

       void main()
       {
	  /* Declare variables.	 */
	  CDKSCREEN    *cdkscreen;
	  CDKLABEL     *demo;
	  char	       *mesg[4];

	  cdkscreen = initCDKScreen (NULL);

	  /* Start CDK Colors */
	  initCDKColor();

	  /* Set the labels up.	 */
	  mesg[0] = "<C><#UL><#HL(26)><#UR>";
	  mesg[1] = "<C><#VL></R>This text should be boxed.<!R><#VL>";
	  mesg[2] = "<C><#LL><#HL(26)><#LR>";
	  mesg[3] = "<C>While this is not.";

	  /* Declare the labels.  */
	  demo = newCDKLabel (cdkscreen, CENTER, CENTER, mesg, 4, TRUE,	TRUE);

	  /* Is	the label NULL???  */
	  if (demo == (CDKLABEL	*)NULL)
	  {
	     /*	Clean up the memory.  */
	     destroyCDKScreen (cdkscreen);

	     /*	End curses...  */
	     endCDK();

	     /*	Spit out a message.  */
	     printf ("Oops. Can't seem to create the label. Is the window too small?\n");
	     exit (1);
	  }

	  /* Draw the CDK screen.  */
	  refreshCDKScreen (cdkscreen);
	  waitCDKLabel (demo, '	');

	  /* Clean up */
	  destroyCDKLabel (demo);
	  destroyCDKScreen (cdkscreen);
	  endCDK();
	  exit (0);
       }
		      ----------------------------------------

       Notice that drawn text can also be justified.

   Edit/Display	Type Codes (EDisplayType)
	+-----------------------------------------------------------------+
	| Display_Type	    Result					  |
	+-----------------------------------------------------------------+
	| vCHAR		    Only accepts alphabetic characters.		  |
	| vLCHAR	    Only accepts alphabetic characters.	 Maps the |
	|		    character  to lower	case when a character has |
	|		    been accepted.				  |
	| vUCHAR	    Only accepts alphabetic characters.	 Maps the |
	|		    character to upper case when a character  has |
	|		    been accepted.				  |
	| vHCHAR	    Only accepts alphabetic characters.	 Displays |
	|		    a  period  (.)  when a character has been ac- |
	|		    cepted.					  |
	| vUHCHAR	    Only accepts alphabetic characters.	 Displays |
	|		    a period (.) and maps the character	to  upper |
	|		    case when a	character has been accepted.	  |
	| vLHCHAR	    Only accepts alphabetic characters.	 Displays |
	|		    a  period (.) and maps the character to lower |
	|		    case when a	character has been accepted.	  |
	| vINT		    Only accepts numeric characters.		  |
	| vHINT		    Only accepts numeric characters.  Displays	a |
	|		    period  (.)	 when  a  character  has been ac- |
	|		    cepted.					  |
	| vMIXED	    Accepts any	character types.		  |
	| vLMIXED	    Accepts any	character types.  Maps the  char- |
	|		    acter  to lower case when an alphabetic char- |
	|		    acter has been accepted.			  |
	| vUMIXED	    Accepts any	character types.  Maps the  char- |
	|		    acter  to upper case when an alphabetic char- |
	|		    acter has been accepted.			  |
	| vHMIXED	    Accepts any	character types.  Displays a  pe- |
	|		    riod (.) when a character has been accepted.  |
	| vLHMIXED	    Accepts  any character types.  Displays a pe- |
	|		    riod (.) and maps the character to lower case |
	|		    when a character has been accepted.		  |
	| vUHMIXED	    Accepts any	character types.  Displays a  pe- |
	|		    riod (.) and maps the character to upper case |
	|		    when a character has been accepted.		  |
	| vVIEWONLY	    Uneditable field.				  |
	+-----------------------------------------------------------------+

SEE ALSO
       cdk(3), cdk_binding(3), cdk_screen(3), cdk_util(3)

				  2024-03-28			cdk_display(3)

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