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chocolate-server(6)		  Games Manual		     chocolate-server(6)

NAME
     chocolate-server - dedicated server for chocolate-doom

SYNOPSIS
     chocolate-server [options]

DESCRIPTION
     Chocolate	Doom  is a modern Doom engine designed to behave as similarly to
     the original Doom game as is possible.

     chocolate-server is a dedicated server for Chocolate.  It is equivalent  to
     running chocolate-doom(6) with the -dedicated option.

     Game options are not specified to the server, which merely acts to retrans-
     mit  data	between  players  in the game; parameters for the game should be
     specified by the first player to connect to the server, who  is  designated
     the controlling player.

OPTIONS
     -ignoreversion
	    Ignore  version mismatches between the server and the client.  Using
	    this option may cause game desyncs to occur, or differences in  pro-
	    tocol may mean the netgame will simply not function at all.

     -port n
	    Use UDP port n for communications instead of the default (2342).

     -privateserver
	    Don't register with the global master server.

     -servername name
	    Specify a name for the server.

SEE ALSO
     chocolate-doom(6), chocolate-setup(6)

AUTHOR
     Chocolate Doom is written and maintained by Simon Howard.

     This manual was written by Jonathan Dowland.

COPYRIGHT
     Copyright (C) id Software Inc.  Copyright (C) 2005-8 Simon Howard.

     This  is  free software.  You may redistribute copies of it under the terms
     of the GNU General Public	License  <http://www.gnu.org/licenses/gpl.html>.
     There is NO WARRANTY, to the extent permitted by law.

Chocolate Doom 3.1.1		   2018-01-15		     chocolate-server(6)

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