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chromium-bsu(6)			 Games Manual		       chromium-bsu(6)

NAME
       chromium-bsu - slick scrolling space shooter

SYNOPSIS
       chromium-bsu  [-fwv]  [-na]  [-nb] [-nt]	[-V] [--fullscreen] [--window]
       [--vidmode <mode>] [--noaudio] [--noblend] [--notexborder]  [--version]
       [--debug]

DESCRIPTION
       chromium-bsu is a fast paced top	down arcade style action shooter game.
       You  progress through the game by destroying everything that you	see on
       screen. There are a variety of 'power-ups' to assist you	 on  the  way.
       There  is  a big	boss to	destroy	at the end of each level and there are
       various ships to	destroy	before you reach each boss.

TIPS
       Do not let ANY enemy ships get past your	fighters!

       Use your	fighters as weapons!

       Strategic suicide is a powerful tactic!

       Self-destruct to	preserve your ammunition!

CONTROLS
       The input devices supported depend  on  the  compile  options  used  to
       build.

       You can control the ship	with your mouse, keyboard (arrow keys) or joy-
       stick.

       To fire your weapons, hold the left mouse button, joystick buttons or
       the space bar.

       To pause	the game, press	pause or p on the keyboard.

       To blow up your ship, press enter/return	or 0 twice or double right
       click.

       To switch to the	next track in your music playlist, press n on the key-
       board.

OPTIONS
       When  run  with arguments that are not understood, usage	information is
       shown.

       The game	understands the	following command line options

       -f --fullscreen
	      runs in fullscreen mode.

       -w --window
	      runs in a	window.

       -na --noaudio
	      does not initialize audio.

       -v <mode>, --vidmode <mode>
	      selects video mode.
	      mode
	      0	=  512 x  384
	      1	=  640 x  480
	      2	=  800 x  600
	      3	= 1024 x  768
	      4	= 1280 x 1024

       -nb --noblend
	      disables blending. (OpenGL)

       -nt --notexborder
	      do not set tex border color. (OpenGL)

       -V --version
	      show version information and exit.

       --debug
	      enable the display of debug information.

ENVIRONMENT
       The following environment variables are used.

       CHROMIUM_BSU_SCORE
	      specifies	the location of	the user high-score file.

       CHROMIUM_BSU_DATA
	      specifies	the location of	user-customised	 game  data  with  the
	      same layout and filenames	as the system one.

       CHROMIUM_BSU_FONT
	      When  using  the GLC backend, this specifies the font name to be
	      used in the menu and the game if available.

	      When using the FTGL backend, this	specifies the path to the  TTF
	      font file	used in	the menu and the game.

FILES
       The following files are used.

       ~/.chromium-bsu
	      contains various user preferences.

       ~/.chromium-bsu-score
	      contains the user	high-scores.

       ~/.chromium-bsu-music
	      contains a list of music to play during the game.

       ~/.chromium-bsu-data/
	      directory	 containing  user-customized  game  data with the same
	      layout and filenames as the system one.

       The game	will also look in a system directory for data.

CONFIGURATION
       The configuration file is a plain text file. Each line contains a  key,
       a  single-space separator and then a numeric value (integer or floating
       point).	The following keys are recognised by the game.

       use_playList
	      Enable/disable playlist support. This causes the	game  to  open
	      the  ~/.chromium-bsu-music file and play the files listed	there.
	      Disabled by default.  Only works when using OpenAL.

       use_cdrom
	      Enable/disable CDROM support. This causes	the game to attempt to
	      play any audio CD	that might be available. This is  disabled  by
	      default because the constant spinning up of the CD can be	annoy-
	      ing  and	because	 CDs are less popular than MP3/OGG these days.
	      Only works when compiled with SDL	1.X support.

       full_screen
	      Enable/disable full-screen mode. This causes the	game  to  fill
	      the  screen instead of just using	a window. Disabled by default.
	      Only works when using SDL	support.

       true_color
	      Enable/disable 24-bit color. When	disabled it uses 16-bit	color.
	      Disabled by default. Only	works when using SDL support.

       swap_stereo
	      Enable/disable swapping sound orientation. Disabled by  default.
	      Only works when using OpenAL.

       auto_speed
	      Use  an  alternate  speed	adjustment algorithm in	certain	situa-
	      tions. Disabled by default. Only works when using	SDL support.

       show_fps
	      Print the	frames per second at the top right when	in a game. De-
	      faults to	enabled.

       screenWidth
	      The number of pixels wide	to set the screen or window size.

       screenHigh
	      The number of pixels high	to set the screen or window size.

       screenSize
	      Selects the screen or window size. Defaults to 800x600.

       This option is only exists for backwards	compatibility purposes.
	      It is replaced by	the screenWidth	and screenHeight options.
	      0	=  512 x  384
	      1	=  640 x  480
	      2	=  800 x  600
	      3	= 1024 x  768
	      4	= 1280 x 1024

       gfxLevel
	      Selects the desired amount of  graphical	effects.  Defaults  to
	      full effects.
	      0	= minimal
	      1	= medium
	      2	= full

       gameSkillBase
	      Selects the desired skill	level. Defaults	to normal.
	      0.2 = fish in a barrel
	      0.3 = wimp
	      0.4 = easy
	      0.5 = normal
	      0.6 = experienced
	      0.7 = fun
	      0.8 = insane
	      0.9 = impossible

       movementSpeed
	      Speed that the ship moves	around.	The value shown	in the menu is
	      1000 times the value in the configuration. Defaults to 0.03.

       maxLevel
	      The  maximum  level  that	 may be	attempted. To attempt the next
	      level you	must first complete the	maximum	level. Defaults	to 1.

       volSound
	      Sets the volume of the sound effects. The	 value	shown  in  the
	      menu is 10 times the value in the	configuration. Ranges from 0.0
	      to 1.0 and defaults to 0.9.

       volMusic
	      Sets  the	 volume	 of  the sound effects.	The value shown	in the
	      menu is 10 times the value in the	configuration. Ranges from 0.0
	      to 1.0 and defaults to 0.5.

       viewGamma
	      Sets the gamma  used  when  loading  the	PNG  images  used  for
	      sprites. Defaults	to 1.1.

       audioType
	      Sets  which  audio  backend  to use. The desired backend must be
	      compiled in for it to work, otherwise the	other backend will  be
	      used. Defaults to	OpenAL.
	      0	= OpenAL
	      1	= SDL Mixer

       textType
	      Sets which text backend to use. The desired backend must be com-
	      piled  in	 for  it  to work, otherwise the other backend will be
	      used. Defaults to	GLC.
	      0	= GLC
	      1	= FTGL

       cdromCount
	      A	cache of number	of CDROM devices present, not used.

       cdromDevice
	      The number of the	CDROM device to	use when use_cdrom is enabled.
	      Zero-based.  Defaults to first device (0). Only works when  com-
	      piled with SDL 1.X support.

       debug  Enable/disable  debug information. This causes the game to print
	      debug information	to the terminal. This is disabled by default.

SEE ALSO
       "In game	procedures and flight safety"

AUTHOR
       This manual page	was written by Peter Joseph, Paul Wise and others.

				  Aug 3	2001		       chromium-bsu(6)

Want to link to this manual page? Use this URL:
<https://man.freebsd.org/cgi/man.cgi?query=chromium-bsu&sektion=6&manpath=FreeBSD+Ports+15.0>

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