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color_surface(3)		 Arcan Lua API		      color_surface(3)

NAME
       color_surface - Create a	vobj with a single- color storage

SYNOPSIS
       VID or BADID
       color_surface( w, h, r, g, b )

NOTES
       1      These  use a different backing store and a single-color non-tex-
	      tured shader with	the color values shader-accessible as  a  vec3
	      obj_col uniform.

       2      No texture units will be mapped for these	objects.

EXAMPLE
       function	color_surface0()
	     a = color_surface(32, 32, 255, 0, 0);
	     show_image(a);
       end

SEE ALSO:
image				  April	2025		      color_surface(3)

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<https://man.freebsd.org/cgi/man.cgi?query=color_surface&sektion=3&manpath=FreeBSD+Ports+14.3.quarterly>

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