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COSMOSMASH(6)							 COSMOSMASH(6)

NAME
       cosmosmash - a space rock shooting video	game

SYNOPSIS
       cosmosmash

DESCRIPTION
       Cosmosmash  is  a game where you	control	a base that must destroy rocks
       before they hit the ground, or you lose points.	You must also  prevent
       "spinners" from touching	the ground, or your base will explode.

       Press the Space key to start a standard game, or	E to start a game with
       "extensions"  (more  on that below).  Use the left and right arrow keys
       to move your base.  Use the bottom arrow	key to use hyperspace: it  in-
       stantly	puts  your  base at a random position.	Use the	P key to pause
       the game, and to	resume it afterwards.  Press the Escape	 key  to  quit
       the game.

       Extensions  include  an	occasional  falling  question mark which, when
       shot, boosts your base's	abilities for  a  few  seconds.	  Also,	 bonus
       lives are given less often.

OPTIONS
       --help Display a	help page and exit

       --version
	      Display version information and exit

       --initial-score=N
	      Starts  the  game	at score N (where N must be an integer greater
	      or equal to zero).  This is useful to try	 the  game  at	higher
	      levels of	difficulty.

       --ms-per-frame=N
	      N	 milliseconds per animation frame.  Default is 58.  Minimum is
	      1.  Maximum is 1000.  50 means 20	frames per second.

       --mirror-hyperspace
	      Hyperspace puts the base at a position at	the  opposite  of  the
	      center.	For  example, if the base is 100 pixels	to the left of
	      the center, it will end up 100 pixels to the right.

       --no-sound
	      Disables the sound effects.

       --full-screen
	      Runs the game in full screen mode.

       --auto Tells the	computer to control the	base itself, for the enjoyment
	      of the more passive user.

LICENSE
       This program is free software; you may redistribute it under the	 terms
       of the GNU General Public License.  This	program	has absolutely no war-
       ranty.

AUTHOR
       Pierre Sarrazin

FILES
       This  program  uses  the	 flatzebra library, by the same	author.	 It is
       available on the	Web at the Cosmosmash Home Page.  This library is  it-
       self based on the SDL graphics library (see http://www.libsdl.org).

       See the Cosmosmash Home Page:
       http://sarrazip.com/dev/cosmosmash.html

BUGS
       There is	no sound effect	specifically for the spinners.
       There is	no cadence sound.
       High scores are not remembered.

       No attempt was made to emulate the exact	behavior of the	original game.

			      November 11th, 2019		 COSMOSMASH(6)

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