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create_sample(3)		Allegro	manual		      create_sample(3)

NAME
       create_sample  -	 Constructs  a	new  sample structure of the specified
       type. Allegro game programming library.

SYNOPSIS
       #include	<allegro.h>

       SAMPLE *create_sample(int bits, int stereo, int freq, int len);

DESCRIPTION
       Constructs a new	sample structure of the	specified type.	 Read  chapter
       "Structures  and	 types defined by Allegro" for an internal description
       of the SAMPLE structure.	The `bits' parameter can be 8 or 16,  `stereo'
       can be zero for mono samples and	non-zero for stereo samples, `freq' is
       the  frequency in hertz,	and `len' is the number	of samples you want to
       allocate	for the	full sound buffer.

RETURN VALUE
       Returns a pointer to the	created	sample,	or NULL	if  the	 sample	 could
       not  be	created.  Remember  to	free this sample later to avoid	memory
       leaks.

SEE ALSO
       load_sample(3), destroy_sample(3)

Allegro				 version 4.4.3		      create_sample(3)

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