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create_scene(3) Allegro manual create_scene(3) NAME create_scene - Allocates memory for a 3d scene. Allegro game program- ming library. SYNOPSIS #include <allegro.h> int create_scene(int nedge, int npoly); DESCRIPTION Allocates memory for a scene, `nedge' and `npoly' are your estimates of how many edges and how many polygons you will render (you cannot get over the limit specified here). If you use same values in successive calls, the space will be reused (no new malloc()). The memory allocated is a little less than 150 * (nedge + npoly) bytes. RETURN VALUE Returns zero on success, or a negative number if allocations fail. SEE ALSO scene_polygon3d(3), render_scene(3), clear_scene(3), destroy_scene(3), scene_gap(3), create_zbuffer(3), exscn3d(3) Allegro version 4.4.3 create_scene(3)
NAME | SYNOPSIS | DESCRIPTION | RETURN VALUE | SEE ALSO
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