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create_video_bitmap(3)		Allegro	manual		create_video_bitmap(3)

NAME
       create_video_bitmap  - Creates a	video memory bitmap. Allegro game pro-
       gramming	library.

SYNOPSIS
       #include	<allegro.h>

       BITMAP *create_video_bitmap(int width, int height);

DESCRIPTION
       Allocates a video memory	bitmap of the specified	size. This can be used
       to allocate offscreen video memory for storing  source  graphics	 ready
       for  a  hardware	 accelerated blitting operation, or to create multiple
       video  memory  pages  which  can	  then	 be   displayed	  by   calling
       show_video_bitmap().   Read the introduction of this chapter for	a com-
       parison with other types	of bitmaps and other specific details.

       Warning:	video memory bitmaps are usually allocated from	the same space
       as the screen bitmap, so	they may overlap with it; it is	therefore  not
       a  good	idea to	use the	global screen at the same time as any surfaces
       returned	by this	function.

RETURN VALUE
       Returns a pointer to the	bitmap on success, or NULL if you have run out
       of video	ram. Remember to destroy this  bitmap  before  any  subsequent
       call to set_gfx_mode().

SEE ALSO
       create_bitmap(3),  create_bitmap_ex(3),	create_system_bitmap(3),  cre-
       ate_sub_bitmap(3), destroy_bitmap(3), screen(3),	 show_video_bitmap(3),
       gfx_capabilities(3),	   is_video_bitmap(3),	      clear_bitmap(3),
       clear_to_color(3), ex3buf(3), exaccel(3), exflip(3), exupdate(3)

Allegro				 version 4.4.3		create_video_bitmap(3)

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