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crispy-server(6) Games Manual crispy-server(6) NAME crispy-server - dedicated server for crispy-doom SYNOPSIS crispy-server [options] DESCRIPTION Crispy Doom is a modern Doom engine designed to behave as similarly to the original Doom game as is possible. crispy-server is a dedicated server for Crispy. It is equivalent to running crispy-doom(6) with the -dedicated option. Game options are not specified to the server, which merely acts to re- transmit data between players in the game; parameters for the game should be specified by the first player to connect to the server, who is designated the controlling player. OPTIONS -ignoreversion Ignore version mismatches between the server and the client. Using this option may cause game desyncs to occur, or differ- ences in protocol may mean the netgame will simply not function at all. -port n Use UDP port n for communications instead of the default (2342). -privateserver Don't register with the global master server. -servername name Specify a name for the server. SEE ALSO crispy-doom(6), crispy-setup(6) AUTHOR Chocolate Doom is written and maintained by Simon Howard. This manual was written by Jonathan Dowland. COPYRIGHT Copyright (C) id Software Inc. Copyright (C) 2005-8 Simon Howard. This is free software. You may redistribute copies of it under the terms of the GNU General Public License <http://www.gnu.org/li- censes/gpl.html>. There is NO WARRANTY, to the extent permitted by law. Crispy Doom 7.1.0 2018-01-15 crispy-server(6)
NAME | SYNOPSIS | DESCRIPTION | OPTIONS | SEE ALSO | AUTHOR | COPYRIGHT
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