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crispy-server(6)		 Games Manual		      crispy-server(6)

NAME
       crispy-server - dedicated server	for crispy-doom

SYNOPSIS
       crispy-server [OPTIONS]

DESCRIPTION
       Crispy  Doom  is	 a modern doom engine designed to behave as similar to
       the original doom game as is possible.

       crispy-server is	a dedicated server for Crispy.	It  is	equivalent  to
       running crispy-doom with	the "-dedicated" option.

       Game  options are not specified to the server, which merely acts	to re-
       transmit	data between players in	the  game;  parameters	for  the  game
       should  be  specified by	the first player to connect to the server, who
       is designated the controlling player.

OPTIONS
       -ignoreversion
	      Ignore version mismatches	between	the server and the client. Us-
	      ing this option may cause	game desyncs to	occur, or  differences
	      in  protocol  may	 mean  the netgame will	simply not function at
	      all.

       -port <n>
	      Use the specified	UDP port for communications,  instead  of  the
	      default (2342).

       -privateserver
	      Don't register with the global master server.

       -servername <name>
	      Specify a	name for the server.

SEE ALSO
       crispy-doom(6), crispy-setup(6)

AUTHOR
       Chocolate Doom is written and maintained	by Simon Howard.

       This manual was written by Jonathan Dowland.

COPYRIGHT
       Copyright (C) id	Software Inc.  Copyright (C) 2005-8 Simon Howard.
       This  is	 free  software.   You may redistribute	copies of it under the
       terms  of  the  GNU  General  Public  License   <http://www.gnu.org/li-
       censes/gpl.html>.   There  is  NO  WARRANTY, to the extent permitted by
       law.

							      crispy-server(6)

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