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crispy-server(6)		  Games Manual			crispy-server(6)

NAME
     crispy-server - dedicated server for crispy-doom

SYNOPSIS
     crispy-server [options]

DESCRIPTION
     Crispy  Doom is a modern Doom engine designed to behave as similarly to the
     original Doom game as is possible.

     crispy-server is a dedicated server for Crispy.  It is equivalent	to  run-
     ning crispy-doom(6) with the -dedicated option.

     Game options are not specified to the server, which merely acts to retrans-
     mit  data	between  players  in the game; parameters for the game should be
     specified by the first player to connect to the server, who  is  designated
     the controlling player.

OPTIONS
     -ignoreversion
	    Ignore  version mismatches between the server and the client.  Using
	    this option may cause game desyncs to occur, or differences in  pro-
	    tocol may mean the netgame will simply not function at all.

     -port n
	    Use UDP port n for communications instead of the default (2342).

     -privateserver
	    Don't register with the global master server.

     -servername name
	    Specify a name for the server.

SEE ALSO
     crispy-doom(6), crispy-setup(6)

AUTHOR
     Chocolate Doom is written and maintained by Simon Howard.

     This manual was written by Jonathan Dowland.

COPYRIGHT
     Copyright (C) id Software Inc.  Copyright (C) 2005-8 Simon Howard.

     This  is  free software.  You may redistribute copies of it under the terms
     of the GNU General Public	License  <http://www.gnu.org/licenses/gpl.html>.
     There is NO WARRANTY, to the extent permitted by law.

Crispy Doom 7.1.0		   2018-01-15			crispy-server(6)

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