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crispy-server(6)		 Games Manual		      crispy-server(6)

NAME
       crispy-server - dedicated server	for crispy-doom

SYNOPSIS
       crispy-server [options]

DESCRIPTION
       Crispy  Doom is a modern	Doom engine designed to	behave as similarly to
       the original Doom game as is possible.

       crispy-server is	a dedicated server for Crispy.	It  is	equivalent  to
       running crispy-doom(6) with the -dedicated option.

       Game  options are not specified to the server, which merely acts	to re-
       transmit	data between players in	the  game;  parameters	for  the  game
       should  be  specified by	the first player to connect to the server, who
       is designated the controlling player.

OPTIONS
       -ignoreversion
	      Ignore version mismatches	between	the  server  and  the  client.
	      Using  this  option  may cause game desyncs to occur, or differ-
	      ences in protocol	may mean the netgame will simply not  function
	      at all.

       -port n
	      Use UDP port n for communications	instead	of the default (2342).

       -privateserver
	      Don't register with the global master server.

       -servername name
	      Specify a	name for the server.

SEE ALSO
       crispy-doom(6), crispy-setup(6)

AUTHOR
       Chocolate Doom is written and maintained	by Simon Howard.

       This manual was written by Jonathan Dowland.

COPYRIGHT
       Copyright (C) id	Software Inc.  Copyright (C) 2005-8 Simon Howard.

       This  is	 free  software.   You may redistribute	copies of it under the
       terms  of  the  GNU  General  Public  License   <http://www.gnu.org/li-
       censes/gpl.html>.   There  is  NO  WARRANTY, to the extent permitted by
       law.

Crispy Doom 7.1.0		  2018-01-15		      crispy-server(6)

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<https://man.freebsd.org/cgi/man.cgi?query=crispy-server&sektion=6&manpath=FreeBSD+Ports+15.0>

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