Skip site navigation (1)Skip section navigation (2)

FreeBSD Manual Pages

  
 
  

home | help
CUYO(6)				 Games Manual			       CUYO(6)

NAME
       cuyo - Tetris-like game with many suprises

SYNOPSIS
       cuyo  [-d]  [-f]	 [-g widthxheight] [-h]	[-?] [--version	versions] [ld-
       file]

       cuyo -?

DESCRIPTION
       Use A, D, W and S or the	arrow keys to move left, move right, turn  and
       drop  the  falling piece.  Try to put blobs of the same color together.
       (You don't need to form rows or columns.	 Any  shape  will  do.)	  When
       enough  blobs  of  the  same  color are connected, they explode.	 (What
       "enough"	means depends on the level.)  Try to make explosions  next  to
       the the grass (or whatever there	is in the level	instead	of the grass).
       Then,  it  will	explode,  too.	The level is finished when no grass is
       left.
       In some levels, you will	need a chain reaction to get rid of the	grass-
       equivalent.  And	many other things may happen in	other levels.
       In two-player-mode, each	time one player	causes an explosion, the other
       one gets	grey things (which explode when	something else	explodes  next
       to  them).   If one player builds a too big tower, the other player may
       get one of his rows.

OPTIONS
       -d     Debug mode.

       -f     Fullscreen mode.

       -g widthxheight
	      Set the window size.

       -h     Print a short help message and exit with status 0.

       -?     Print a short help message and exit with status 1.

       --version versions, --version=versions
	      Activate special versions	of levels and level tracks.   versions
	      is a comma-separated list	of version specifiers.	Version	speci-
	      fiers  pertaining	to difficulty setting, numbers of players, and
	      level tracks can also be	set  from  the	main  menu.   See  the
	      cual(6)  manpage	for  the  relevant  values.  The other version
	      specifiers which are actually used in levels are eco and geek.

	      eco makes	a very few levels less resource-hungry.	 In the	conse-
	      quence, they also	become less beautiful.

       If you're trying	to design own levels, you can pass the	name  of  your
       .ld  file  (level description file) to test the level.  If you do that,
       this will be the	only available level.

CREATING NEW LEVELS
       The main	work is	to draw	all those little icons.	 Then you have to cre-
       ate a level description file which tells	cuyo how to put	everything to-
       gether.	There is an example level with many comments.  Its description
       file is example.ld.  (It	should be part of the  cuyo  distribution  and
       probably	lies in	the same directory as the other	cuyo level description
       files.)	It is rather outdated but may still be a good starting point.

       Other Sources of	information are:

       - Try  man cual.	 Cual -	the Cuyo Animation Language - is the format of
	 level description files.

       - And of	course,	there are the level description	files of the  existing
	 levels	  (files  ending  in  .ld,  probably  located  somewhere  like
	 /usr/share/games/cuyo/).

SEE ALSO
       cual(6)

BUGS
       The level description language is still under development.
       In the preferences dialog, some keys are	not displayed correctly.
       The AI Player is	not very intelligent.  In particular, it  doesn't  un-
       derstand	 most  of the special features of the levels, and so, it some-
       times behaves very silly.
       See the TODO file for other bugs.

AUTHORS
       Mainly Immanuel Halupczok <cuyo@karimmi.de>.
       Other contributors to the source	code: Bernhard R.  Link,  Mark	Weyer,
       Bernhard	Seckinger.
       Other contributors of levels: Daniela Lipps, Simon Huggenberger.

				  2014-10-25			       CUYO(6)

Want to link to this manual page? Use this URL:
<https://man.freebsd.org/cgi/man.cgi?query=cuyo&sektion=6&manpath=FreeBSD+Ports+15.0.quarterly>

home | help