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UNTITLED()			     LOCAL			    UNTITLED()

NAME
       dMagnetic.ini --	Configuration file for dMagnetic.

SHORTCUT
       Run dMagnetic -helpini to see an	example.

SYNOPSIS
       The configuration for dMagnetic(6) , and	the location of	the game bina-
       ries is stored in a .ini	file.

ELEMENTS
       The elements within the .ini files are

       Sections
	   Sections are	in square brackets.

	   [FILE]

	   [DEFAULTGUI]

       Entries
	   entries have	a = in them.

	   rows=40

	   pawnmag=/usr/local/share/games/magneticscrolls/pawn.mag

       Comments
	   ;This is a comment

	   Comments start with a ;

	   To use a ; in an entry, it has to be	preceded by a backslash	\;
	   Consequently,  using	a backslash requires preceding it with a back-
	   slash as well.  \\

SECTION	[FILE]
       Like any	.ini file, it is broken	down into sections, each section  con-
       tains  entries.	One  section  has to be	[FILES]. It should contain the
       names of	the game binaries, so that the game engine can find them.  For
       example:
       [FILES]
       pawnmag=/usr/local/share/games/magneticscrolls/pawn.mag
       pawngfx=/home/games/magneticscrolls/pawn.gfx
       ;pawnmsdos=/home/games/magneticscrolls/msdosversions/PAWN

       The .mag	and .gfx packages  can	be  downloaded	from  https://msmemor-
       ial.if-legends.org/memorial.php,	btw. If	you are	lucky enough to	have a
       copy of the MSDOS version stored	on your	harddrive, you can provide the
       directory with the pawnmsdos entry.

       ;wonderlandtworsc=/games/magneticscrolls/wonderland/TWO.RSC
       ;guildtworsc=/games/magneticscrolls/MSC/GTWO.RSC
       ;corruptiontworsc=/games/magneticscrolls/MSC/CTWO.RSC
       ;fishtworsc=/games/magneticscrolls/MSC/FTWO.RSC

       "Wonderland",  and  the "Magnetic Scrolls Collections" used a different
       framework, called "Magnetic Windows". This framework utilized a collec-
       tion of resource	files. By providing the	name and the location  of  the
       second resource file "TWO.RSC", the names of the	other ones can be com-
       puted.

       Another	option	comes  in  the form of using .d64 images from the Com-
       modore 64 release of the	games. Those image files come in pairs,	 since
       the  games  occupied both sides of the floppy. A	komma is used to sepa-
       rate those two.
       ;pawnd64=/games/d64/pawn1.d64, /games/d64/pawn2.d64
       ;guildd64=/games/d64/guild1.d64,	/games/d64/guild2.d64
       ;jinxterd64=/games/d64/jinxter1.d64, /games/d64/jinxter2.d64
       ;corruptiond64=/games/d64/corruption1.d64, /games/d64/corruption2.d64
       ;fishd64=/games/d64/fish1.d64, /games/d64/fish2.d64
       ;mythd64=/games/d64/myth.d64

       One other option	is to use .DSK images from the	Amstrad/Schneider  CPC
       releases	of the games. Just as the D64 images, they have	to be provided
       as a pair.
       ;pawnamstradcpc=/games/amstradcpc/pawn1.DSK,	       /games/amstrad-
       cpc/pawn2.DSK
       ;guildamstradcpc=/games/amstradcpc/guild1.DSK,	       /games/amstrad-
       cpc/guild2.DSK
       ;jinxteramstradcpc=/games/amstradcpc/jinxter1.DSK,      /games/amstrad-
       cpc/jinxter2.DSK
       ;corruptionamstradcpc=/games/amstradcpc/corruption1.DSK,	    /games/am-
       stradcpc/corruption2.DSK

       There  is also the option to use	.DSK images from the Spectrum releases
       of the games. This platform did not have	the  pictures,	so  the	 games
       were shipped in single floppies.	Thus, only one DSK file	is needed
       ;pawnspectrum=/games/spectrum/thepawn.DSK
       ;guildspectrum=/games/spectrum/theguildofthieves.DSK
       ;jinxterspectrum=/games/spectrum/jinxter.DSK
       ;corruptionspectrum=/games/spectrum/corruption.DSK
       ;fishspectrum=/games/spectrum/fish.DSK
       ;mythspectrum=/games/spectrum/myth.DSK

       To  use ADF/ADL/ADFS images from	the Acorn Archimedes releases, the pa-
       rameters	are as followed:
       ;pawnarchimedes=/games/archimedes/thepawn.ADF
       ;guildarchimedes=/games/archimedes/theguildofthieves.ADF
       ;jinxterarchimedes=/games/archimedes/jinxter.ADF
       ;corruptionarchimedes=/games/archimedes/corruption.ADF
       ;fisharchimedes=/games/archimedes/fish.ADF
       ;mytharchimedes=/games/archimedes/myth.ADF

       To use ATR images from the AtariXL/Atari800  releases,  the  parameters
       are as followed:
       ;pawnatarixl=/atr/PAWN1.ATR,/atr/PAWN2.ATR
       ;guildatarixl=/atr/GUILD1.ATR,/atr/GUILD2.ATR
       ;jinxteratarixl=/atr/JINXTER1.ATR,/atr/JINXTER2.ATR

       To use NIB,2MG or WOZ images from the Apple II releases,	the parameters
       are as followed:
       ;pawnappleii=/nib/pawn.nib
       ;guildappleii=/2mg/guild.2mg
       ;jinxterappleii=/nib/jinxter1.nib,/nib/jinxter2.nib
       ;corruptionappleii=/woz/corruptA.woz,/woz/corruptB.woz,/woz/cor-
       ruptC.woz

       To  avoid  any form of misunderstanding,	it is recommended to make sure
       that the	.ini file is providing only one	of the five methods. The other
       four should be commented	out.

SECTION	[RANDOM]
       This section configures the random number generator.

       mode=pseudo
       ;mode=real
       seed=12345

       The mode	can be one of two: "pseudo" or "real". Each one	of them	offers
       a different experience whilst playing. When testing  the	 software,  or
       playing with scripts, the "pseudo" option should	be chosen. This	offers
       a certain degree	of determinsm.
       Legal values for	seed are in the	range of 1 to 2147483647.

SECTION	[DEFAULTGUI]
       This section is configuring the default output Interface.

       [DEFAULTGUI]
       rows=40
       columns=100
       ;align=left
       align=block
       ;align=right
       ;mode=none
       ;mode=monochrome
       ;mode=low_ansi
       ;mode=low_ansi2
       mode=high_ansi
       ;mode=high_ansi2
       ;mode=sixel
       low_ansi_characters=\\/=|\;
       monochrome_characters= .:-=+*x#@$X
       sixel_resolution=1024x768
       sixel_forceresolution=No

       Changing	 the  numbers  of rows will make pictures longer, changing the
       number of columns makes them wider. To change the output	mode,  comment
       it in, and comment the current one out.
       The  characters that will be used in the	low ansi rendering mode	can be
       configured with the low_ansi_characters entry. Note that	the  backslash
       and semicolon need to be	escaped.
       The monochrome_characters entry is a the	actual shade that will be dis-
       played.	The  leftmost part start with the lowest intensity, it goes up
       until the right.
       The sixel resolution is setting the amount of pixels in which  the  im-
       ages are	being rendered with sixel mode.
       Not forcing the resolution will render the pictures with	the actual as-
       pect ratio.

EXAMPLE
       ;you can	download the files from	https://msmemorial.if-legends.org/mag-
       netic.php
       [FILES]
       pawnmag=/usr/local/share/games/magneticscrolls/pawn.mag
       pawngfx=/usr/local/share/games/magneticscrolls/pawn.gfx
       ;pawnmsdos=/usr/local/share/games/magneticscrolls/msdosversions/PAWN
       ;pawnd64=/d64/PAWN1.d64,/d64/PAWN2.d64
       ;pawnamstradcpc=/dsk/PAWN1.DSK,/dsk/PAWN2.DSK
       ;pawnspectrum=/dsk/PAWNspectrum.DSK
       ;pawnarchimedes=/adf/PAWNarchimedes.adf
       ;pawnatarixl=/atr/PAWN1.ATR,/atr/PAWN2.ATR
       ;pawnappleii=/nib/pawn.nib
       guildmag=/usr/local/share/games/magneticscrolls/guild.mag
       guildgfx=/usr/local/share/games/magneticscrolls/guild.gfx
       ;guildmsdos=/usr/local/share/games/magneticscrolls/msdosversions/GUILD
       ;guildtworsc=/usr/local/share/games/magneticscrolls/MSC/GTWO.RSC
       ;guild64=/d64/GUILD1.d64,/d64/GUILD2.d64
       ;guildamstradcpc=/dsk/GUILD1.DSK,/dsk/GUILD2.DSK
       ;guildspectrum=/dsk/GUILDspectrum.DSK
       ;guildarchimedes=/adf/GUILDarchimedes.adf
       ;guildatarixl=/atr/GUILD1.ATR,/atr/GUILD2.ATR
       ;guildappleii=/nib/guild.nib
       jinxtermag=/usr/local/share/games/magneticscrolls/jinxter.mag
       jinxtergfx=/usr/local/share/games/magneticscrolls/jinxter.gfx
       ;jinxtermsdos=/usr/local/share/games/magneticscrolls/msdosver-
       sions/JINXTER
       ;jinxterd64=/d64/JINXTER1.d64,/d64/JINXTER2.d64
       ;jinxteramstradcpc=/dsk/JINXTER1.DSK,/dsk/JINXTER2.DSK
       ;jinxterspectrum=/dsk/JINXTERspectrum.DSK
       ;jinxterarchimedes=/adf/JINXTERarchimedes.adf
       ;jinxteratarixl=/atr/JINXTER1.ATR,/atr/JINXTER2.ATR
       ;jinxterappleii=/nib/jinxter1.nib,/nib/jinxter2.nib
       corruptionmag=/usr/local/share/games/magneticscrolls/ccorrupt.mag
       corruptiongfx=/usr/local/share/games/magneticscrolls/ccorrupt.gfx
       ;corruptionmsdos=/usr/local/share/games/magneticscrolls/msdosver-
       sions/CORRUPT
       ;corruptiontworsc=/usr/local/share/games/magneticscrolls/MSC/CTWO.RSC
       ;corruptiond64=/d64/CORRUPT1.d64,/d64/CORRUPT2.d64
       ;corruptionamstradcpc=/dsk/CORRUPTION1.DSK,/dsk/CORRUPTION2.DSK
       ;corruptionspectrum=/dsk/CORRUPTIONspectrum.DSK
       ;corruptionarchimedes=/adf/CORRUPTIONarchimedes.adf
       ;corruptionappleii=/woz/corruptA.woz,/woz/corruptB.woz,/woz/cor-
       ruptC.woz
       fishmag=/usr/local/share/games/magneticscrolls/fish.mag
       fishgfx=/usr/local/share/games/magneticscrolls/fish.gfx
       ;fishmsdos=/usr/local/share/games/magneticscrolls/msdosversions/FISH
       ;fishtworsc=/usr/local/share/games/magneticscrolls/MSC/FTWO.RSC
       ;fishd64=/d64/FISH1.d64,/d64/FISH2.d64
       ;fishamstradcpc=/dsk/FISH1.DSK,/dsk/FISH2.DSK
       ;fishspectrum=/dsk/FISHspectrum.DSK
       ;fisharchimedes=/adf/FISHarchimedes.adf
       mythmag=/usr/local/share/games/magneticscrolls/myth.mag
       mythgfx=/usr/local/share/games/magneticscrolls/myth.gfx
       ;mythmsdos=/usr/local/share/games/magneticscrolls/msdosversions/MYTH
       ;mythd64=/usr/local/share/games/magneticscrolls/MYTH.d64
       ;mythamstradcpc=/dsk/MYTH1.DSK,/dsk/MYTH2.DSK
       ;mythspectrum=/dsk/MYTHspectrum.DSK
       ;mytharchimedes=/adf/MYTHarchimedes.adf
       wonderlandmag=/usr/local/share/games/magneticscrolls/wonder.mag
       wonderlandgfx=/usr/local/share/games/magneticscrolls/wonder.gfx
       ;wonderlandtworsc=/usr/local/share/games/magneticscrolls/WONDER/TWO.RSC
       [RANDOM]
       mode=pseudo
       ;mode=real
       seed=12345
       [DEFAULTGUI]
       rows=40
       columns=120
       ;align=left
       align=block
       ;align=right
       ;mode=none
       ;mode=monochrome
       ;mode=monochrome_inv
       ;mode=low_ansi
       mode=low_ansi2
       ;mode=high_ansi
       ;mode=high_ansi2
       ;mode=sixel
       low_ansi_characters=\/|=abcdefghijklmnopqrstuvwxyzABCDE-
       FGHIJKLMNOPQRSTUVWXYZ
       monochrome_characters= .-=+*x#@$X
       sixel_resolution=800x600
       sixel_forceresolution=No

BUGS
       Report  bugs  to	 <dettus@dettus.net>.	Make sure to include DMAGNETIC
       somewhere in the	subject.

AUTHOR
       Written by Thomas Dettbarn

SEE ALSO
       dMagnetic(6)

OpenBSD			      January 22nd, 2023	       dMagneticini(5)

Want to link to this manual page? Use this URL:
<https://man.freebsd.org/cgi/man.cgi?query=dMagneticini&sektion=5&manpath=FreeBSD+Ports+15.0>

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