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UNTITLED()			      LOCAL			      UNTITLED()

NAME
     dMagnetic.ini -- Configuration file for dMagnetic.

SHORTCUT
     Run dMagnetic -helpini to see an example.

SYNOPSIS
     The configuration for dMagnetic(6) , and the location of the game binaries
     is stored in a .ini file.

ELEMENTS
     The elements within the .ini files are

     Sections
	 Sections are in square brackets.

	 [FILE]

	 [DEFAULTGUI]

     Entries
	 entries have a = in them.

	 rows=40

	 pawnmag=/usr/local/share/games/magneticscrolls/pawn.mag

     Comments
	 ;This is a comment

	 Comments start with a ;

	 To use a ; in an entry, it has to be preceded by a backslash \;
	 Consequently,	using a backslash requires preceding it with a backslash
	 as well.  \\

SECTION [FILE]
     Like any .ini file, it is broken down into sections, each section	contains
     entries.  One section has to be [FILES]. It should contain the names of the
     game binaries, so that the game engine can find them.  For example:
     [FILES]
     pawnmag=/usr/local/share/games/magneticscrolls/pawn.mag
     pawngfx=/home/games/magneticscrolls/pawn.gfx
     ;pawnmsdos=/home/games/magneticscrolls/msdosversions/PAWN

     The .mag and .gfx packages can be	downloaded  from  https://msmemorial.if-
     legends.org/memorial.php,	btw.  If  you are lucky enough to have a copy of
     the MSDOS version stored on your harddrive, you can provide  the  directory
     with the pawnmsdos entry.

     ;wonderlandtworsc=/games/magneticscrolls/wonderland/TWO.RSC
     ;guildtworsc=/games/magneticscrolls/MSC/GTWO.RSC
     ;corruptiontworsc=/games/magneticscrolls/MSC/CTWO.RSC
     ;fishtworsc=/games/magneticscrolls/MSC/FTWO.RSC

     "Wonderland",  and  the  "Magnetic  Scrolls  Collections"	used a different
     framework, called "Magnetic Windows". This framework utilized a  collection
     of resource files. By providing the name and the location of the second re-
     source file "TWO.RSC", the names of the other ones can be computed.

     Another option comes in the form of using .d64 images from the Commodore 64
     release  of the games. Those image files come in pairs, since the games oc-
     cupied both sides of the floppy. A komma is used to separate those two.
     ;pawnd64=/games/d64/pawn1.d64, /games/d64/pawn2.d64
     ;guildd64=/games/d64/guild1.d64, /games/d64/guild2.d64
     ;jinxterd64=/games/d64/jinxter1.d64, /games/d64/jinxter2.d64
     ;corruptiond64=/games/d64/corruption1.d64, /games/d64/corruption2.d64
     ;fishd64=/games/d64/fish1.d64, /games/d64/fish2.d64
     ;mythd64=/games/d64/myth.d64

     One other option is to use .DSK images from the Amstrad/Schneider	CPC  re-
     leases  of the games. Just as the D64 images, they have to be provided as a
     pair.
     ;pawnamstradcpc=/games/amstradcpc/pawn1.DSK, /games/amstradcpc/pawn2.DSK
     ;guildamstradcpc=/games/amstradcpc/guild1.DSK, /games/amstradcpc/guild2.DSK
     ;jinxteramstradcpc=/games/amstradcpc/jinxter1.DSK,  /games/amstradcpc/jinx-
     ter2.DSK
     ;corruptionamstradcpc=/games/amstradcpc/corruption1.DSK,	 /games/amstrad-
     cpc/corruption2.DSK

     There is also the option to use .DSK images from the Spectrum  releases  of
     the  games.  This	platform  did  not  have the pictures, so the games were
     shipped in single floppies. Thus, only one DSK file is needed
     ;pawnspectrum=/games/spectrum/thepawn.DSK
     ;guildspectrum=/games/spectrum/theguildofthieves.DSK
     ;jinxterspectrum=/games/spectrum/jinxter.DSK
     ;corruptionspectrum=/games/spectrum/corruption.DSK
     ;fishspectrum=/games/spectrum/fish.DSK
     ;mythspectrum=/games/spectrum/myth.DSK

     To use ADF/ADL/ADFS images from the Acorn Archimedes releases, the  parame-
     ters are as followed:
     ;pawnarchimedes=/games/archimedes/thepawn.ADF
     ;guildarchimedes=/games/archimedes/theguildofthieves.ADF
     ;jinxterarchimedes=/games/archimedes/jinxter.ADF
     ;corruptionarchimedes=/games/archimedes/corruption.ADF
     ;fisharchimedes=/games/archimedes/fish.ADF
     ;mytharchimedes=/games/archimedes/myth.ADF

     To use ATR images from the AtariXL/Atari800 releases, the parameters are as
     followed:
     ;pawnatarixl=/atr/PAWN1.ATR,/atr/PAWN2.ATR
     ;guildatarixl=/atr/GUILD1.ATR,/atr/GUILD2.ATR
     ;jinxteratarixl=/atr/JINXTER1.ATR,/atr/JINXTER2.ATR

     To use NIB,2MG or WOZ images from the Apple II releases, the parameters are
     as followed:
     ;pawnappleii=/nib/pawn.nib
     ;guildappleii=/2mg/guild.2mg
     ;jinxterappleii=/nib/jinxter1.nib,/nib/jinxter2.nib
     ;corruptionappleii=/woz/corruptA.woz,/woz/corruptB.woz,/woz/corruptC.woz

     To  avoid any form of misunderstanding, it is recommended to make sure that
     the .ini file is providing only one of the five  methods.	The  other  four
     should be commented out.

SECTION [RANDOM]
     This section configures the random number generator.

     mode=pseudo
     ;mode=real
     seed=12345

     The  mode	can be one of two: "pseudo" or "real". Each one of them offers a
     different experience whilst playing. When testing the software, or  playing
     with  scripts,  the "pseudo" option should be chosen. This offers a certain
     degree of determinsm.
     Legal values for seed are in the range of 1 to 2147483647.

SECTION [DEFAULTGUI]
     This section is configuring the default output Interface.

     [DEFAULTGUI]
     rows=40
     columns=100
     ;align=left
     align=block
     ;align=right
     ;mode=none
     ;mode=monochrome
     ;mode=low_ansi
     ;mode=low_ansi2
     mode=high_ansi
     ;mode=high_ansi2
     ;mode=sixel
     low_ansi_characters=\\/=|\;
     monochrome_characters= .:-=+*x#@$X
     sixel_resolution=1024x768
     sixel_forceresolution=No

     Changing the numbers of rows will make pictures longer, changing the number
     of columns makes them wider. To change the output mode, comment it in,  and
     comment the current one out.
     The characters that will be used in the low ansi rendering mode can be con-
     figured  with  the  low_ansi_characters  entry. Note that the backslash and
     semicolon need to be escaped.
     The monochrome_characters entry is a the actual shade  that  will	be  dis-
     played. The leftmost part start with the lowest intensity, it goes up until
     the right.
     The  sixel  resolution  is setting the amount of pixels in which the images
     are being rendered with sixel mode.
     Not forcing the resolution will render the pictures with the actual  aspect
     ratio.

EXAMPLE
     ;you  can	download  the  files from https://msmemorial.if-legends.org/mag-
     netic.php
     [FILES]
     pawnmag=/usr/local/share/games/magneticscrolls/pawn.mag
     pawngfx=/usr/local/share/games/magneticscrolls/pawn.gfx
     ;pawnmsdos=/usr/local/share/games/magneticscrolls/msdosversions/PAWN
     ;pawnd64=/d64/PAWN1.d64,/d64/PAWN2.d64
     ;pawnamstradcpc=/dsk/PAWN1.DSK,/dsk/PAWN2.DSK
     ;pawnspectrum=/dsk/PAWNspectrum.DSK
     ;pawnarchimedes=/adf/PAWNarchimedes.adf
     ;pawnatarixl=/atr/PAWN1.ATR,/atr/PAWN2.ATR
     ;pawnappleii=/nib/pawn.nib
     guildmag=/usr/local/share/games/magneticscrolls/guild.mag
     guildgfx=/usr/local/share/games/magneticscrolls/guild.gfx
     ;guildmsdos=/usr/local/share/games/magneticscrolls/msdosversions/GUILD
     ;guildtworsc=/usr/local/share/games/magneticscrolls/MSC/GTWO.RSC
     ;guild64=/d64/GUILD1.d64,/d64/GUILD2.d64
     ;guildamstradcpc=/dsk/GUILD1.DSK,/dsk/GUILD2.DSK
     ;guildspectrum=/dsk/GUILDspectrum.DSK
     ;guildarchimedes=/adf/GUILDarchimedes.adf
     ;guildatarixl=/atr/GUILD1.ATR,/atr/GUILD2.ATR
     ;guildappleii=/nib/guild.nib
     jinxtermag=/usr/local/share/games/magneticscrolls/jinxter.mag
     jinxtergfx=/usr/local/share/games/magneticscrolls/jinxter.gfx
     ;jinxtermsdos=/usr/local/share/games/magneticscrolls/msdosversions/JINXTER
     ;jinxterd64=/d64/JINXTER1.d64,/d64/JINXTER2.d64
     ;jinxteramstradcpc=/dsk/JINXTER1.DSK,/dsk/JINXTER2.DSK
     ;jinxterspectrum=/dsk/JINXTERspectrum.DSK
     ;jinxterarchimedes=/adf/JINXTERarchimedes.adf
     ;jinxteratarixl=/atr/JINXTER1.ATR,/atr/JINXTER2.ATR
     ;jinxterappleii=/nib/jinxter1.nib,/nib/jinxter2.nib
     corruptionmag=/usr/local/share/games/magneticscrolls/ccorrupt.mag
     corruptiongfx=/usr/local/share/games/magneticscrolls/ccorrupt.gfx
     ;corruptionmsdos=/usr/local/share/games/magneticscrolls/msdosversions/COR-
     RUPT
     ;corruptiontworsc=/usr/local/share/games/magneticscrolls/MSC/CTWO.RSC
     ;corruptiond64=/d64/CORRUPT1.d64,/d64/CORRUPT2.d64
     ;corruptionamstradcpc=/dsk/CORRUPTION1.DSK,/dsk/CORRUPTION2.DSK
     ;corruptionspectrum=/dsk/CORRUPTIONspectrum.DSK
     ;corruptionarchimedes=/adf/CORRUPTIONarchimedes.adf
     ;corruptionappleii=/woz/corruptA.woz,/woz/corruptB.woz,/woz/corruptC.woz
     fishmag=/usr/local/share/games/magneticscrolls/fish.mag
     fishgfx=/usr/local/share/games/magneticscrolls/fish.gfx
     ;fishmsdos=/usr/local/share/games/magneticscrolls/msdosversions/FISH
     ;fishtworsc=/usr/local/share/games/magneticscrolls/MSC/FTWO.RSC
     ;fishd64=/d64/FISH1.d64,/d64/FISH2.d64
     ;fishamstradcpc=/dsk/FISH1.DSK,/dsk/FISH2.DSK
     ;fishspectrum=/dsk/FISHspectrum.DSK
     ;fisharchimedes=/adf/FISHarchimedes.adf
     mythmag=/usr/local/share/games/magneticscrolls/myth.mag
     mythgfx=/usr/local/share/games/magneticscrolls/myth.gfx
     ;mythmsdos=/usr/local/share/games/magneticscrolls/msdosversions/MYTH
     ;mythd64=/usr/local/share/games/magneticscrolls/MYTH.d64
     ;mythamstradcpc=/dsk/MYTH1.DSK,/dsk/MYTH2.DSK
     ;mythspectrum=/dsk/MYTHspectrum.DSK
     ;mytharchimedes=/adf/MYTHarchimedes.adf
     wonderlandmag=/usr/local/share/games/magneticscrolls/wonder.mag
     wonderlandgfx=/usr/local/share/games/magneticscrolls/wonder.gfx
     ;wonderlandtworsc=/usr/local/share/games/magneticscrolls/WONDER/TWO.RSC
     [RANDOM]
     mode=pseudo
     ;mode=real
     seed=12345
     [DEFAULTGUI]
     rows=40
     columns=120
     ;align=left
     align=block
     ;align=right
     ;mode=none
     ;mode=monochrome
     ;mode=monochrome_inv
     ;mode=low_ansi
     mode=low_ansi2
     ;mode=high_ansi
     ;mode=high_ansi2
     ;mode=sixel
     low_ansi_characters=\/|=abcdefghijklmnopqrstuvwxyzABCDEFGHIJKLMNOPQRSTU-
     VWXYZ
     monochrome_characters= .-=+*x#@$X
     sixel_resolution=800x600
     sixel_forceresolution=No

BUGS
     Report bugs to <dettus@dettus.net>.  Make sure to include	DMAGNETIC  some-
     where in the subject.

AUTHOR
     Written by Thomas Dettbarn

SEE ALSO
     dMagnetic(6)

OpenBSD 		       January 22nd, 2023		 dMagneticini(5)

Want to link to this manual page? Use this URL:
<https://man.freebsd.org/cgi/man.cgi?query=dMagneticini&sektion=5&manpath=FreeBSD+Ports+15.1.quarterly>

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