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default.cfg(5)		      File Formats Manual		default.cfg(5)

NAME
       default.cfg - Chocolate Doom configuration file

DESCRIPTION
       default.cfg  is the configuration file for chocolate-doom(6).  The con-
       figuration options stored in the	file are the same as those  stored  in
       the  original  DOS Vanilla Doom.	 Extra Chocolate Doom-specific options
       are stored in a separate	configuration file, chocolate-doom.cfg.

       default.cfg is normally stored in the user's home directory, as	~/.lo-
       cal/share/chocolate-doom/default.cfg.  The path can be overridden using
       the  XDG_DATA_HOME  environment	variable  (see	the XDG	Base Directory
       Specification).

       The chocolate-doom-setup(6) tool	provides a simple to use front-end for
       editing default.cfg.

FILE FORMAT
       The file	is a plain-text	file, consisting of a  list  of	 configuration
       options	and  their  values,  separated	by whitespace.	Each option is
       stored on a separate line.  Options have	different types; an option may
       have either an integer, floating	point or string	value.	If the	option
       is of a string type, the	value is surrounded by quotes (").

       For example:

	      integer_value		   1
	      integer_value2		   1
	      floating_point_value	   4.2
	      string_value		   "hello world"

       Invalid lines or	comments in the	file will be ignored, but it is	advis-
       able  not  to  put them in the file; the	file is	rewritten from scratch
       every time the game exits, so any invalid lines	or  comments  will  be
       lost.

       Some  options  are  used	for keyboard key bindings; these are stored as
       integer values containing the keyboard scan code	of the key to be bound
       to.  Boolean values are also stored as integers,	with a value  of  zero
       usually indicating "false" and a	non-zero value indicating "true".

CONFIGURATION VARIABLES
       mouse_sensitivity
	      Mouse  sensitivity.   This value is used to multiply input mouse
	      movement to control the effect of	moving the mouse. The "normal"
	      maximum value available for this	through	 the  in-game  options
	      menu is 9. A value of 31 or greater will cause the game to crash
	      when entering the	options	menu.

       sfx_volume
	      Volume of	sound effects, range 0-15.

       music_volume
	      Volume of	in-game	music, range 0-15.

       show_messages
	      If  non-zero,  messages are displayed on the heads-up display in
	      the game ("picked	up a clip", etc).  If zero, these messages are
	      not displayed.

       key_right
	      Keyboard key to turn right.

       key_left
	      Keyboard key to turn left.

       key_up Keyboard key to move forward.

       key_down
	      Keyboard key to move backward.

       key_strafeleft
	      Keyboard key to strafe left.

       key_straferight
	      Keyboard key to strafe right.

       key_fire
	      Keyboard key to fire the currently selected weapon.

       key_use
	      Keyboard key to "use" an object, eg. a door or switch.

       key_strafe
	      Keyboard key to turn on strafing.	 When held down, pressing  the
	      key  to  turn  left or right causes the player to	strafe left or
	      right instead.

       key_speed
	      Keyboard key to make the player run.

       use_mouse
	      If non-zero, mouse input is enabled.  If zero,  mouse  input  is
	      disabled.

       mouseb_fire
	      Mouse button to fire the currently selected weapon.

       mouseb_strafe
	      Mouse  button  to	 turn on strafing.  When held down, the	player
	      will strafe left and right instead of turning left and right.

       mouseb_forward
	      Mouse button to move forward.

       mouseb_speed
	      Mouse button to turn on running.	When  held  down,  the	player
	      will run while moving.

       use_joystick
	      If non-zero, joystick input is enabled.

       joyb_fire
	      Joystick virtual button that fires the current weapon.

       joyb_strafe
	      Joystick	virtual	button that makes the player strafe while held
	      down.

       joyb_use
	      Joystick virtual button to  "use"	 an  object,  eg.  a  door  or
	      switch.

       joyb_speed
	      Joystick	virtual	 button	 that  makes the player	run while held
	      down. If this has	a value	of 20 or greater, the player will  al-
	      ways run,	even if	use_joystick is	0.

       screenblocks
	      Screen  size, range 3-11.	A value	of 11 gives a full-screen view
	      with the status bar not  displayed.   A  value  of  10  gives  a
	      full-screen view with the	status bar displayed.

       detaillevel
	      Screen  detail.	Zero  gives normal "high detail" mode, while a
	      non-zero value gives "low	detail"	mode.

       snd_channels
	      Number of	sounds that will be played simultaneously.

       snd_musicdevice
	      Music output device.  A non-zero value gives MIDI	sound  output,
	      while a value of zero disables music.

       snd_sfxdevice
	      Sound  effects  device.	A value	of zero	disables in-game sound
	      effects, a value of 1 enables PC speaker sound effects, while  a
	      value  in	 the  range 2-9	enables	the "normal" digital sound ef-
	      fects.

       snd_sbport
	      SoundBlaster I/O port. Unused.

       snd_sbirq
	      SoundBlaster IRQ.	 Unused.

       snd_sbdma
	      SoundBlaster DMA channel.	 Unused.

       snd_mport
	      Output port to use for OPL MIDI playback.	 Unused.

       usegamma
	      Gamma correction level.  A value of zero disables	gamma  correc-
	      tion,  while a value in the range	1-4 gives increasing levels of
	      gamma correction.

       chatmacro0
	      Multiplayer chat macro: message to send when alt+0 is pressed.

       chatmacro1
	      Multiplayer chat macro: message to send when alt+1 is pressed.

       chatmacro2
	      Multiplayer chat macro: message to send when alt+2 is pressed.

       chatmacro3
	      Multiplayer chat macro: message to send when alt+3 is pressed.

       chatmacro4
	      Multiplayer chat macro: message to send when alt+4 is pressed.

       chatmacro5
	      Multiplayer chat macro: message to send when alt+5 is pressed.

       chatmacro6
	      Multiplayer chat macro: message to send when alt+6 is pressed.

       chatmacro7
	      Multiplayer chat macro: message to send when alt+7 is pressed.

       chatmacro8
	      Multiplayer chat macro: message to send when alt+8 is pressed.

       chatmacro9
	      Multiplayer chat macro: message to send when alt+9 is pressed.

SEE ALSO
       chocolate-doom(6), chocolate-doom.cfg(5), chocolate-doom-setup(6)

								default.cfg(5)

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