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delete_shader(3) Arcan Lua API delete_shader(3) NAME delete_shader - Deallocate the resources tied to a shid SYNOPSIS nil delete_shader( shid ) DESCRIPTION Though shaders themselves doesn't cost much in terms of dynamic re- sources (kilobytes of data), over time uniform groups and similar side features may eventually saturate some resources. For this purpose, delete_shader can be used to discard shader related resources. Using this on a shid that is already bound will cause owning objects to fall back to the default ones. SEE ALSO: vidsys April 2025 delete_shader(3)
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