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delete_shader(3)		 Arcan Lua API		      delete_shader(3)

NAME
       delete_shader - Deallocate the resources	tied to	a shid

SYNOPSIS
       nil
       delete_shader( shid )

DESCRIPTION
       Though  shaders	themselves  doesn't  cost much in terms	of dynamic re-
       sources (kilobytes of data), over time uniform groups and similar  side
       features	 may  eventually  saturate  some  resources. For this purpose,
       delete_shader can be used to discard shader  related  resources.	 Using
       this on a shid  that is already bound will cause	owning objects to fall
       back to the default ones.

SEE ALSO:
vidsys				  April	2025		      delete_shader(3)

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