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destroy_compiled_sprite(3)	Allegro	manual	    destroy_compiled_sprite(3)

NAME
       destroy_compiled_sprite - Destroys a compiled sprite. Allegro game pro-
       gramming	library.

SYNOPSIS
       #include	<allegro.h>

       void destroy_compiled_sprite(COMPILED_SPRITE *sprite);

DESCRIPTION
       Destroys	 a  compiled  sprite structure previously returned by get_com-
       piled_sprite(). If you pass a NULL pointer this function	won't do  any-
       thing.  Use this	once you are done with a compiled sprite to avoid mem-
       ory leaks in your program.

SEE ALSO
       get_compiled_sprite(3)

Allegro				 version 4.4.3	    destroy_compiled_sprite(3)

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<https://man.freebsd.org/cgi/man.cgi?query=destroy_compiled_sprite&sektion=3&manpath=FreeBSD+Ports+14.3.quarterly>

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