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destroy_compiled_sprite(3)	 Allegro manual       destroy_compiled_sprite(3)

NAME
     destroy_compiled_sprite - Destroys a compiled sprite. Allegro game program-
     ming library.

SYNOPSIS
     #include <allegro.h>

     void destroy_compiled_sprite(COMPILED_SPRITE *sprite);

DESCRIPTION
     Destroys  a  compiled  sprite  structure  previously  returned  by get_com-
     piled_sprite(). If you pass a NULL pointer this function won't do anything.
     Use this once you are done with a compiled sprite to avoid memory leaks  in
     your program.

SEE ALSO
     get_compiled_sprite(3)

Allegro 			  version 4.4.3       destroy_compiled_sprite(3)

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