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destroy_rle_sprite(3)		 Allegro manual 	   destroy_rle_sprite(3)

NAME
     destroy_rle_sprite  -  Destroys an RLE sprite. Allegro game programming li-
     brary.

SYNOPSIS
     #include <allegro.h>

     void destroy_rle_sprite(RLE_SPRITE *sprite);

DESCRIPTION
     Destroys an RLE sprite structure previously returned  by  get_rle_sprite().
     If  you  pass a NULL pointer this function won't do anything. Use this once
     you are done with an RLE sprite to avoid memory leaks in your program.

SEE ALSO
     get_rle_sprite(3)

Allegro 			  version 4.4.3 	   destroy_rle_sprite(3)

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