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destroy_sample(3)		Allegro	manual		     destroy_sample(3)

NAME
       destroy_sample -	Destroys a sample structure when you are done with it.
       Allegro game programming	library.

SYNOPSIS
       #include	<allegro.h>

       void destroy_sample(SAMPLE *spl);

DESCRIPTION
       Destroys	 a  sample  structure when you are done	with it. It is safe to
       call this even when the sample might be playing,	because	it checks  and
       will  kill  it  off  if it is active. Use this to avoid memory leaks in
       your program.

SEE ALSO
       load_sample(3), exsample(3)

Allegro				 version 4.4.3		     destroy_sample(3)

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