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draw_compiled_sprite(3) Allegro manual draw_compiled_sprite(3) NAME draw_compiled_sprite - Draws a compiled sprite. Allegro game program- ming library. SYNOPSIS #include <allegro.h> void draw_compiled_sprite(BITMAP *bmp, const COMPILED_SPRITE *sprite, int x, int y); DESCRIPTION Draws a compiled sprite onto a bitmap at the specified position. The sprite must have been compiled for the correct type of bitmap (linear or planar). This function does not support clipping. Hint: if not being able to clip compiled sprites is a problem, a neat trick is to set up a work surface (memory bitmap, mode-X virtual screen, or whatever) a bit bigger than you really need, and use the middle of it as your screen. That way you can draw slightly off the edge without any trouble... SEE ALSO get_compiled_sprite(3), draw_sprite(3), draw_rle_sprite(3), bitmap_mask_color(3) Allegro version 4.4.3 draw_compiled_sprite(3)
NAME | SYNOPSIS | DESCRIPTION | SEE ALSO
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