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draw_gouraud_sprite(3)		 Allegro manual 	  draw_gouraud_sprite(3)

NAME
     draw_gouraud_sprite  -  Draws  a  sprite with gouraud shading. Allegro game
     programming library.

SYNOPSIS
     #include <allegro.h>

     void draw_gouraud_sprite(BITMAP *bmp, BITMAP *sprite, int x, int y, int c1,
     int c2, int c3, int c4);

DESCRIPTION
     More sophisticated version of draw_lit_sprite(): the 'color'  parameter  is
     not  constant  across the sprite image anymore but interpolated between the
     four specified corner colors. The corner values passed to this function in-
     dicate the strength of the color  applied	on  them,  ranging  from  0  (no
     strength) to 255 (full strength). Example:

	/* Some one time initialisation code. */
	COLOR_MAP global_light_table;
	create_light_table(&global_trans_table, my_palette,
			   0, 0, 0, NULL);
	...
	if (get_color_depth() == 8)
	   color_map = &global_light_table;
	else
	   set_trans_blender(0, 0, 0, 128);

	/* Enemies are in shadow unless lit by torch. */
	draw_gouraud_sprite(buffer, menacing_spy, x, y,
			    light_strength_on_corner_1,
			    light_strength_on_corner_2,
			    light_strength_on_corner_3,
			    light_strength_on_corner_4);

SEE ALSO
     draw_sprite(3),   draw_lit_sprite(3),  color_map(3),  set_trans_blender(3),
     bitmap_mask_color(3), exshade(3)

Allegro 			  version 4.4.3 	  draw_gouraud_sprite(3)

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