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draw_sprite_ex(3)		 Allegro manual 	       draw_sprite_ex(3)

NAME
     draw_sprite_ex  -	Draws  a optionally flipped/blended/tinted sprite on the
     bitmap. Allegro game programming library.

SYNOPSIS
     #include <allegro.h>

     void draw_sprite_ex(BITMAP *bmp, BITMAP *sprite, int x, int  y,  int  mode,
     int flip);

DESCRIPTION
     Draws the sprite image onto the destination bitmap using the specified mode
     argument,	optionally  flipping  the sprite in the orientation specified by
     flip argument.  The mode argument defines how is sprite going to  be  drawn
     on the destination bitmap:

	DRAW_SPRITE_NORMAL     - draws a masked sprite, like draw_sprite()
	DRAW_SPRITE_LIT        - draws a tinted sprite, like draw_lit_sprite()
	DRAW_SPRITE_TRANS      - draws a blended sprite, like draw_trans_sprite()

     The flip argument defines the flipping orientation:

	DRAW_SPRITE_NO_FLIP = 0    - do not perform flipping
	DRAW_SPRITE_H_FLIP	   - flip horizontally
	DRAW_SPRITE_V_FLIP	   - flip vertically
	DRAW_SPRITE_VH_FLIP	   - flip both vertically and horizontally

SEE ALSO
     draw_sprite(3),	    draw_sprite_v_flip(3),	  draw_sprite_h_flip(3),
     draw_trans_sprite(3), draw_lit_sprite(3), extrans2(3)

Allegro 			  version 4.4.3 	       draw_sprite_ex(3)

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