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EASYRPG-PLAYER(6) 0.8"" EASYRPG-PLAYER(6) NAME easyrpg-player - Interpreter for RPG Maker 2000/2003 games SYNOPSIS easyrpg-player [<optional flags>...] DESCRIPTION EasyRPG Player is an open source interpreter for RPG Maker 2000 and 2003 games. It aims to support all features of unmodified games and also has some support for some additional binary patches. OPTIONS Engine options --autobattle-algo ALGO Which AutoBattle algorithm to use. Possible options: • 'RPG_RT' - The default RPG_RT compatible algo, including RPG_RT bugs • 'RPG_RT+' - The default RPG_RT compatible algo, with bug fixes • 'ATTACK' - Like RPG_RT+, but only physical attacks, no skills -c, --config-path PATH Set a custom configuration path. When not specified, the configuration folder in the users home directory is used. The default configuration path is '$XDG_CONFIG_HOME/EasyRPG/Player'. --encoding ENCODING Instead of autodetecting the encoding or using the one in 'RPG_RT.ini', the specified encoding is used. 'ENCODING' is the number of the codepage used in Windows. Common encodings: • '932' - Japanese (Shift-JIS) • '936' - Simplified Chinese (GB2312) • '949' - Korean (Unified Hangul) • '950' - Traditional Chinese (Big5) • '1250' - Central European • '1251' - Cyrillic • '1252' - Western European (Latin 1) Note For games that only use ASCII (English games) use '1252'. --enemyai-algo ALGO Which EnemyAI algorithm to use. Possible options: • 'RPG_RT' - The default RPG_RT compatible algo, including RPG_RT bugs • 'RPG_RT+' - The default RPG_RT compatible algo, with bug fixes --engine ENGINE Disable autodetection of the simulated engine. Possible options: • 'rpg2k' - RPG Maker 2000 (v1.00 - v1.10) • 'rpg2kv150' - RPG Maker 2000 (v1.50 - v1.51) • 'rpg2ke' - RPG Maker 2000 RPG Maker 2000 (English release, v1.61) • 'rpg2k3' - RPG Maker 2003 (v1.00 - v1.04) • 'rpg2k3v105' - RPG Maker 2003 (v1.05 - v1.09a) • 'rpg2k3e' - RPG Maker 2003 RPG Maker 2003 (English release, v1.12) --language LANG Loads the game translation in language/'LANG' folder. --load-game-id ID Skip the title scene and load SaveID.lsd ('ID' is padded to two digits). --new-game Skip the title scene and start a new game directly. --no-log-color Disable colors in terminal log. --no-rtp Disable support for the Runtime Package (RTP). Will lead to checkerboard graphics and silent music/sound effects in games depending on the RTP. --patch PATCH_A [PATCH_B ...] Instead of autodetecting patches used by this game, force emulation of certain patches. • 'common-this' - Support for This Event in common events • 'dynrpg' - DynRPG patch by Cherry • 'key-patch' - Key Patch by Ineluki • 'maniac' - Maniac Patch by BingShan • 'pic-unlock' - Pictures are not blocked by messages • 'rpg2k3-cmds' - Support RPG Maker 2003 event commands in all engines --no-patch Disable all engine patches. --project-path PATH Instead of using the working directory, the game in 'PATH' is used. --record-input FILE Record all button inputs to 'FILE'. --replay-input FILE Replays button input from 'FILE', as generated by --record-input. If the RNG seed (--seed) and the state of the save file directory are the same as it was when the log was recorded, this should reproduce an identical run to the one recorded. --rtp-path PATH Adds 'PATH' to the RTP directory list and use this one with highest precedence. --save-path PATH Instead of storing save files in the game directory they are stored in 'PATH'. The directory must exist. Note When using the game browser all games will share the same save directory! --seed SEED Seeds the random number generator. Video options --fps-limit In combination with --no-vsync sets a custom frames per second limit. If unspecified, the default is 60 fps. Set to 0 or use --no-fps-limit to disable the frame limiter. This option may not be supported on all platforms. --fps-render-window Render the frames per second counter in both fullscreen and windowed mode. Can be disabled with --no-fps-render-window. --fullscreen Start in fullscreen mode. --game-resolution RESOLUTION Force a different game resolution. RPG Maker games are designed for 320x240. This option fakes certain metrics to make games run at higher resolutions. Rendering in a different resolution can cause graphical glitches or break games entirely. Possible options: • 'original' - 320x240 (4:3), the default resolution • 'widescreen' - 416x240 (16:9) • 'ultrawide' - 560x240 (21:9) --scaling MODE How the video output is scaled. Possible options: • 'nearest' - Scale to screen size using nearest neighbour algorithm. This is fast, but causes scaling artifacts. • 'integer' - Like 'nearest' but scales to a multiple of the game resolution to avoid artifacts. • 'bilinear' - Like 'nearest' but apply a bilinear filter to avoid the artifacts. --show-fps Enable display of the frames per second counter. Can be disabled with --no-show-fps. --stretch Ignore the aspect ratio and stretch video output to the entire width of the screen. Can be disabled with --no-stretch. --vsync Enables vertical sync. Vsync may or may not be supported on all platforms. Check the engine log to verify whether or not vsync actually is being used. Can be disabled with --no-vsync. --window Start in windowed mode. Audio options --disable-audio Disable audio (in case you prefer your own music). --music-volume VOLUME Set the volume of background music to a value from 0 to 100. --sound-volume VOLUME Set the volume of sound effects to a value from 0 to 100. --soundfont FILE Adds 'FILE' to the list of soundfonts used for playing MIDI files and use this one with highest precedence. The soundfont must be in SF2 format. Debug options --battle-test MONSTERPARTY Starts a battle test with the specified monster party. This is for starting battle tests in RPG Maker 2000. --battle-test MONSTERPARTY FORMATION CONDITION TERRAIN Starts a battle test with the specified monster party, formation, start condition and terrain. This is for starting battle tests in RPG Maker 2003. --hide-title Hide the title background image and center the command menu. --start-map-id ID Overwrite the map used for new games and use MapID.lmu instead ('ID' is padded to four digits). Note Incompatible with --load-game-id. --start-position X' 'Y Overwrite the party start position and move the party to position ('X', 'Y'). Note Incompatible with --load-game-id. --start-party A [B ...] Overwrite the starting party members with the actors with IDs 'A', 'B', '...' Note Incompatible with --load-game-id. --test-play Enable TestPlay (Debug) mode. Other options -v, --version Display program version and exit. -h, --help Display help and exit. For compatibility with the original RPG Maker runtime the following legacy arguments are supported: BattleTest ID Same as --battle-test. The argument list starts at the 4th argument. HideTitle Same as --hide-title. TestPlay Same as --test-play. Window Same as --window. ENVIRONMENT 'RPG2K_RTP_PATH' Full path to a directory containing an extracted RPG Maker 2000 Runtime Package (RTP). 'RPG2K3_RTP_PATH' Full path to a directory containing an extracted RPG Maker 2003 RTP. 'RPG_RTP_PATH' Full path to a directory containing a combined RTP. Note All '*_RTP_PATH' variables support directory lists, using colon (':') or semicolon (';') as separator. Useful when you have multiple translated RTP versions or directories with extra files. The '--rtp-path' command line option supports directory lists as well. 'SDL_SOUNDFONTS' List of soundfonts in sf2 format to use when playing MIDI files. The first existing soundfont is used. Note Use colon (':') or semicolon (';') as separator. Use '--soundfont' to specify a soundfont on the command line. FILES EasyRPG.ini Sets game specific settings to alter the engine behaviour. It follows a simple Key=Value syntax in multiple sections. Options in section 'Game': NewGame=1 Same as --new-game. FakeResolution=1 When 'WinW'/'WinH' in 'RPG_RT.ini' are used, enable the metric faking algorithm used by --game-resolution. Engine=ENGINE Same as --engine. Options in section 'Patch' (see also --patch): CommonThisEvent=1 Same as --patch common-this. DynRPG=1 Same as --patch dynrpg. KeyPatch=1 Same as --patch key-patch. Maniac=1 Same as --patch maniac. PicUnlock=1 Same as --patch pic-unlock. RPG2k3Commands=1 Same as --patch rpg2k3-commands. Note Providing any patch option disables the patch autodetection of the engine. Example: [Game] NewGame=1 Engine=rpg2k [Patch] CommonThisEvent=1 Maniac=1 Note Values in the configuration file will overwrite auto detected ones, however command line parameters will take precedence. RPG_RT.ini The game configuration file. It follows a simple Key=Value syntax in multiple sections. Options in section 'RPG_RT': GameTitle=TITLE Title shown in the titlebar. The string must have the same encoding as the game (see also --encoding). FullPackageFlag=1 Indicates that the game does not use assets from the Runtime Package (RTP). WinW=WIDTH Set a custom screen width in pixel. Use this in combination with WinH. The x and y coordinate are at the top-left corner. This behaviour can be altered with FakeResolution. WinH=HEIGHT Set a custom screen height. Note These resolution options invented by the Maniac Patch but they are processed even when the patch is disabled. Using a custom resolution disables --game-resolution. Options in section 'EasyRPG': Encoding=ENCODING Same as --encoding. Example: [RPG_RT] GameTitle=My Game FullPackageFlag=1 WinW=640 WinH=480 [EasyRPG] Encoding=1252 'Encoding=1252' sets the correct encoding for most english games. Note Values in the configuration file will overwrite auto detected ones, however command line parameters will take precedence. REPORTING BUGS Bugs should be reported at the issue tracker: https://github.com/EasyRPG/Player/issues COPYRIGHT / AUTHORS EasyRPG Player is Copyright (C) 2007-2023 the EasyRPG authors, see file AUTHORS.md for details. This program is free software; you can redistribute it and/or modify it under the terms of the GNU GPL version 3. See the file COPYING or http://gnu.org/licenses/gpl.html for details. SEE ALSO mkxp - An open source RGSS (Ruby Game Scripting System) interface implementation that aims to support games created by "RPG Maker XP", "RPG Maker VX" and "RPG Maker VX Ace" For additional information about EasyRPG software and related projects there is a wiki: https://wiki.easyrpg.org EasyRPG Player 2023-04-29 EASYRPG-PLAYER(6)
NAME | SYNOPSIS | DESCRIPTION | OPTIONS | ENVIRONMENT | FILES | REPORTING BUGS | COPYRIGHT / AUTHORS | SEE ALSO
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