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EUREKA(6)			  Games Manual			       EUREKA(6)

NAME
     Eureka - a DOOM map editor

SYNOPSIS
     eureka [FILE...]  [OPTION...]

DESCRIPTION
     Eureka is a cross-platform map editor for the classic DOOM games.

     It  features  multiple-level undo and redo, a 3D preview, texture and thing
     browsers, a built-in nodes builder, panels for directly editing the proper-
     ties of map objects, a flexible key binding system, and low system require-
     ments (e.g. a 3D card is not required).

OPTIONS
     Note that long options are shown here with two dashes, but may also be used
     with a single dash for compatibility with the original DOOM binary and var-
     ious source ports.

     -f, --file <file>...
	    Wad file(s) to edit.  This is mainly  for  compatibility  with  DOOM
	    command-line  syntax, since filenames are more easily provided with-
	    out this option (i.e. directly after the program name).

	    When no file is specified, Eureka will open the  first  map  in  the
	    IWAD (game wad).

     -w, --warp <map>
	    Level  to  edit.   This  can  be  the full map name, e.g. "MAP12" or
	    "E3M7", but can also be a single number like "12" or  "37",  or  two
	    separate  numbers like "3 7" for compatibility with DOOM 1 and Ulti-
	    mate DOOM.

	    When absent, the first level found in the edited wad is used.

     -i, --iwad <file>
	    The name of the IWAD (game data).  This also determines  which  game
	    the  map  is  for,	e.g. "doom.wad" will mean the map is for DOOM 1,
	    whereas "heretic.wad" will mean we are editing for the game Heretic.

     -m, --merge <file>...
	    Resource file(s) to load.  These can be wad  files	containing  tex-
	    tures, flats, sprites (etc) but can also be Eureka definitions files
	    (with ".ugh" extension).

     -p, --port <name>
	    Port (engine) name.  The default port is "boom", but some other sup-
	    ported  ports are "vanilla" (the original EXE), "odamex", "edge" and
	    "legacy".

     -h, --help
	    Show usage summary

     -v, --version
	    Show the version

     -d, --debug
	    Enable debugging messages

     -q, --quiet
	    Quiet mode (no messages on stdout)

CONFIGURATION OPTIONS
     The following options control how Eureka finds some important files and di-
     rectories.  They are not particular useful per se, but may  be  needed  for
     special circumstances.

     --install <dir>
	    The  installation directory where game definition files, default key
	    bindings, etc are stored.	This  defaults	to  $PREFIX/share/eureka
	    (see FILES section below...)

	    Specifying	"."  for  the current directory is useful when testing a
	    locally compiled version without doing "make install".  In fact  Eu-
	    reka  will	try  it automatically when it cannot find its normal in-
	    stallation directory.

     --home <dir>
	    The home directory where user settings,  backups,  etc  are  stored.
	    This defaults to the ~/.eureka directory.

     --log <file>
	    File where all log messages are written.  Defaults to "logs.txt" un-
	    der the home directory.

     --config <file>
	    The  config file which stores the general user settings (but not key
	    bindings).	This file will loaded during startup, and also saved  to
	    when the user uses the Preferences dialog.

FILES
     $PREFIX/share/eureka/
	    The  installation directory for Eureka.  PREFIX is typically /usr or
	    /usr/local, depending on how Eureka was installed.	 This  directory
	    contains  the  standard  key bindings, plus all the definition files
	    (with .ugh extension) for the supported games, ports and mods.

     ~/.eureka/config.cfg
	    Contains user settings

     ~/.eureka/bindings.cfg
	    Contains user key bindings

     ~/.eureka/logs.txt
	    The logs from the previous session of Eureka, or the current one  if
	    Eureka is currently running.

     ~/.eureka/backups
	    Whenever a file is saved, Eureka makes a backup of the existing file
	    and  stores it here, in a directory based on the filename.	Multiple
	    backups are made, up to a configurable limit  on  number  and  total
	    size of the files.

	    If something goes awry with your wad, look here!

     ~/.eureka/iwads
	    IWAD  files  can  be placed here and Eureka will find them automati-
	    cally

ENVIRONMENT
     DOOMWADDIR
	    If set, contains a single directory name where Eureka will look  for
	    IWADs.

     DOOMWADPATH
	    If	set, contains a colon-separated list of directories where Eureka
	    will look for IWADs.

SEE ALSO
     glbsp(6), prboom(6), deutex(6), xwadtools(6)

     Eureka site: http://eureka-editor.sourceforge.net/

				   August 2018			       EUREKA(6)

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