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EUREKA(6)			 Games Manual			     EUREKA(6)

NAME
       Eureka -	a DOOM map editor

SYNOPSIS
       eureka [FILE...]	 [OPTION...]

DESCRIPTION
       Eureka is a cross-platform map editor for the classic DOOM games.

       It  features  multiple-level  undo  and redo, a 3D preview, texture and
       thing browsers, a built-in nodes	builder, panels	for  directly  editing
       the  properties	of map objects,	a flexible key binding system, and low
       system requirements (e.g. a 3D card is not required).

OPTIONS
       Note that long options are shown	here with two dashes, but may also  be
       used with a single dash for compatibility with the original DOOM	binary
       and various source ports.

       -f, --file <file>...
	      Wad file(s) to edit.  This is mainly for compatibility with DOOM
	      command-line  syntax,  since  filenames are more easily provided
	      without this option (i.e.	directly after the program name).

	      When no file is specified, Eureka	will open the first map	in the
	      IWAD (game wad).

       -w, --warp <map>
	      Level to edit.  This can be the full map name, e.g.  "MAP12"  or
	      "E3M7",  but  can	 also be a single number like "12" or "37", or
	      two separate numbers like	"3 7" for compatibility	 with  DOOM  1
	      and Ultimate DOOM.

	      When absent, the first level found in the	edited wad is used.

       -i, --iwad <file>
	      The  name	 of  the IWAD (game data).  This also determines which
	      game the map is for, e.g.	"doom.wad" will	mean the  map  is  for
	      DOOM  1,	whereas	"heretic.wad" will mean	we are editing for the
	      game Heretic.

       -m, --merge <file>...
	      Resource file(s) to load.	 These can  be	wad  files  containing
	      textures,	 flats,	 sprites  (etc)	but can	also be	Eureka defini-
	      tions files (with	".ugh" extension).

       -p, --port <name>
	      Port (engine) name.  The default port is "boom", but some	 other
	      supported	 ports	are  "vanilla"	(the  original EXE), "odamex",
	      "edge" and "legacy".

       -h, --help
	      Show usage summary

       -v, --version
	      Show the version

       -d, --debug
	      Enable debugging messages

       -q, --quiet
	      Quiet mode (no messages on stdout)

CONFIGURATION OPTIONS
       The following options control how Eureka	finds some important files and
       directories.  They are not particular useful per	se, but	may be	needed
       for special circumstances.

       --install <dir>
	      The  installation	directory where	game definition	files, default
	      key  bindings,  etc  are	stored.	  This	 defaults   to	 $PRE-
	      FIX/share/eureka (see FILES section below...)

	      Specifying  "." for the current directory	is useful when testing
	      a	locally	compiled version without  doing	 "make	install".   In
	      fact  Eureka  will  try it automatically when it cannot find its
	      normal installation directory.

       --home <dir>
	      The home directory where user settings, backups, etc are stored.
	      This defaults to the ~/.eureka directory.

       --log <file>
	      File where all log messages are written.	Defaults to "logs.txt"
	      under the	home directory.

       --config	<file>
	      The config file which stores the general user settings (but  not
	      key  bindings).	This file will loaded during startup, and also
	      saved to when the	user uses the Preferences dialog.

FILES
       $PREFIX/share/eureka/
	      The installation directory for Eureka.  PREFIX is	typically /usr
	      or /usr/local, depending on how Eureka was installed.  This  di-
	      rectory contains the standard key	bindings, plus all the defini-
	      tion  files (with	.ugh extension)	for the	supported games, ports
	      and mods.

       ~/.eureka/config.cfg
	      Contains user settings

       ~/.eureka/bindings.cfg
	      Contains user key	bindings

       ~/.eureka/logs.txt
	      The logs from the	previous session of Eureka, or the current one
	      if Eureka	is currently running.

       ~/.eureka/backups
	      Whenever a file is saved,	Eureka makes a backup of the  existing
	      file  and	 stores	it here, in a directory	based on the filename.
	      Multiple backups are made, up to a configurable limit on	number
	      and total	size of	the files.

	      If something goes	awry with your wad, look here!

       ~/.eureka/iwads
	      IWAD files can be	placed here and	Eureka will find them automat-
	      ically

ENVIRONMENT
       DOOMWADDIR
	      If  set, contains	a single directory name	where Eureka will look
	      for IWADs.

       DOOMWADPATH
	      If set, contains a colon-separated list of directories where Eu-
	      reka will	look for IWADs.

SEE ALSO
       glbsp(6), prboom(6), deutex(6), xwadtools(6)

       Eureka site: http://eureka-editor.sourceforge.net/

				  August 2018			     EUREKA(6)

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