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exaccel(3) Allegro manual exaccel(3) NAME exaccel - Using offscreen video memory to store source graphics for VBE/AF. Allegro game programming library. SYNOPSIS #include <allegro.h> Example exaccel DESCRIPTION This program demonstrates how to use an offscreen part of the video memory to store source graphics for a hardware accelerated graphics driver. The example loads the `mysha.pcx' file and then blits it several times on the screen. Depending on whether you have enough video memory and Allegro sup- ports the hardware acceleration features of your card, your success running this example may be none at all, sluggish performance due to software emu- lation, or flicker free smooth hardware accelerated animation. SEE ALSO BITMAP(3), END_OF_MAIN(3), PALETTE(3), SCREEN_H(3), SCREEN_W(3), ac- quire_bitmap(3), allegro_error(3), allegro_init(3), allegro_message(3), blit(3), clear_bitmap(3), create_video_bitmap(3), destroy_bitmap(3), font(3), gfx_capabilities(3), install_keyboard(3), install_timer(3), key- pressed(3), load_bitmap(3), readkey(3), release_bitmap(3), replace_file- name(3), screen(3), set_gfx_mode(3), set_palette(3), show_video_bitmap(3), textout_ex(3), textprintf_ex(3) Allegro version 4.4.3 exaccel(3)
NAME | SYNOPSIS | DESCRIPTION | SEE ALSO
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