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excamera(3)			 Allegro manual 		     excamera(3)

NAME
     excamera  -  Viewing  a 3d world from an arbitrary camera position. Allegro
     game programming library.

SYNOPSIS
     #include <allegro.h>

     Example excamera

DESCRIPTION
     This program demonstrates how to use the  get_camera_matrix()  function  to
     view  a 3d world from any position and angle. The example draws a checkered
     floor through a viewport region on the screen. You can use the keyboard  to
     move  around  the	camera or modify the size of the viewport. The keys that
     can be used with this example are displayed between brackets at the top  of
     the screen.

SEE ALSO
     BITMAP(3),   END_OF_MAIN(3),  MATRIX_f(3),  POLYTYPE_FLAT(3),  SCREEN_H(3),
     SCREEN_W(3),  V3D_f(3),  allegro_error(3),  allegro_init(3),   allegro_mes-
     sage(3),  apply_matrix_f(3),  blit(3), clear_to_color(3), clip3d_f(3), cre-
     ate_bitmap(3),  desktop_palette(3),  destroy_bitmap(3),  font(3),	get_cam-
     era_matrix_f(3),  get_vector_rotation_matrix_f(3),  install_int_ex(3),  in-
     stall_keyboard(3),  install_timer(3),  key(3),  key_shifts(3),  makecol(3),
     persp_project_f(3),  poll_keyboard(3), polygon(3), polygon3d_f(3), rect(3),
     screen(3), set_clip_rect(3), set_gfx_mode(3),  set_palette(3),  set_projec-
     tion_viewport(3), textprintf_ex(3), vsync(3)

Allegro 			  version 4.4.3 		     excamera(3)

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