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excustom(3)			 Allegro manual 		     excustom(3)

NAME
     excustom - Creating custom GUI objects. Allegro game programming library.

SYNOPSIS
     #include <allegro.h>

     Example excustom

DESCRIPTION
     A follow up of the exgui.c example showing how to customise the default Al-
     legro framework. In this case a dialog procedure animates a graphical clock
     without  disrupting  other  GUI dialogs.  A more simple option shows how to
     dynamically change the font used by all GUI elements.

SEE ALSO
     BITMAP(3), DATAFILE(3),  DIALOG(3),  END_OF_MAIN(3),  FONT(3),  allegro_er-
     ror(3),  allegro_init(3),	allegro_message(3),  blit(3), circle(3), circle-
     fill(3),	  clear_to_color(3),	 create_bitmap(3),     d_button_proc(3),
     d_check_proc(3),  d_clear_proc(3),  d_edit_proc(3), desktop_palette(3), de-
     stroy_bitmap(3), do_dialog(3), fixcos(3), fixed(3),  fixmul(3),  fixsin(3),
     fixtoi(3),     font(3),	install_keyboard(3),	install_mouse(3),    in-
     stall_timer(3), itofix(3), key(3), line(3),  load_datafile(3),  makecol(3),
     object_message(3),    replace_filename(3),    screen(3),	set_gfx_mode(3),
     set_palette(3), unload_datafile(3)

Allegro 			  version 4.4.3 		     excustom(3)

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