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exscn3d(3)			 Allegro manual 		      exscn3d(3)

NAME
     exscn3d - Using the 3d scene functions. Allegro game programming library.

SYNOPSIS
     #include <allegro.h>

     Example exscn3d

DESCRIPTION
     This  program demonstrates how to use scanline sorting algorithm in Allegro
     (create_scene, clear_scene, ... functions). It also provides an example  of
     how  to  use  the	3D  clipping  function.  The example consists of a flyby
     through a lot of rotating 3d cubes.

SEE ALSO
     BITMAP(3), END_OF_FUNCTION(3), END_OF_MAIN(3), LOCK_FUNCTION(3), LOCK_VARI-
     ABLE(3),	MATRIX_f(3),	PALETTE(3),    POLYTYPE_GCOL(3),    SCREEN_H(3),
     SCREEN_W(3),  V3D_f(3), allegro_error(3), allegro_exit(3), allegro_init(3),
     allegro_message(3),  apply_matrix_f(3),   bitmap_color_depth(3),	blit(3),
     clear_bitmap(3),	clear_scene(3),   clip3d_f(3),	 create_bitmap(3),  cre-
     ate_scene(3),  desktop_palette(3),   destroy_bitmap(3),   destroy_scene(3),
     font(3),	    get_rotation_matrix_f(3),	    get_translation_matrix_f(3),
     gfx_mode_select_ex(3),	install_int(3),     install_keyboard(3),     in-
     stall_mouse(3),	   install_timer(3),	   key(3),	matrix_mul_f(3),
     palette_color(3),	  persp_project_f(3),	 polygon_z_normal_f(3),     ren-
     der_scene(3),    scene_polygon3d_f(3),    screen(3),    set_color_depth(3),
     set_gfx_mode(3),	     set_palette(3),	     set_projection_viewport(3),
     textprintf_ex(3)

Allegro 			  version 4.4.3 		      exscn3d(3)

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