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exshade(3)			 Allegro manual 		      exshade(3)

NAME
     exshade - Gouraud shaded sprites. Allegro game programming library.

SYNOPSIS
     #include <allegro.h>

     Example exshade

DESCRIPTION
     This  program demonstrates how to draw Gouraud shaded (lit) sprites.  In an
     apparently black screen, a planet like sprite is drawn close to the  middle
     of the screen. In a similar way to how the first test of extrans works, you
     move  the	cursor	on the screen with the mouse. Attached to this mouse you
     can imagine a virtual spotlight illuminating the scene around. Depending on
     where the mouse is, the Gouraud shaded sprite will show  the  direction  of
     the light.

SEE ALSO
     BITMAP(3),  COLOR_MAP(3),	END_OF_MAIN(3),  PALETTE(3), RGB(3), RGB_MAP(3),
     SCREEN_H(3), SCREEN_W(3), allegro_error(3),  allegro_init(3),  allegro_mes-
     sage(3),  blit(3),  clear_bitmap(3),  color_map(3),  create_bitmap(3), cre-
     ate_light_table(3),	 create_rgb_table(3),	      destroy_bitmap(3),
     draw_gouraud_sprite(3),   font(3),  install_keyboard(3),  install_mouse(3),
     keypressed(3),    line(3),    load_bitmap(3),    mouse_x(3),    mouse_y(3),
     palette_color(3),	   poll_mouse(3),    replace_filename(3),    rgb_map(3),
     screen(3),    set_gfx_mode(3),    set_palette(3),	   set_trans_blender(3),
     show_mouse(3), textout_ex(3)

Allegro 			  version 4.4.3 		      exshade(3)

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