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exshade(3)			Allegro	manual			    exshade(3)

NAME
       exshade - Gouraud shaded	sprites. Allegro game programming library.

SYNOPSIS
       #include	<allegro.h>

       Example exshade

DESCRIPTION
       This program demonstrates how to	draw Gouraud shaded (lit) sprites.  In
       an  apparently black screen, a planet like sprite is drawn close	to the
       middle of the screen. In	a similar way to how the first test of extrans
       works, you move the cursor on the screen	with the  mouse.  Attached  to
       this  mouse  you	can imagine a virtual spotlight	illuminating the scene
       around. Depending on where the mouse is,	the Gouraud shaded sprite will
       show the	direction of the light.

SEE ALSO
       BITMAP(3),   COLOR_MAP(3),    END_OF_MAIN(3),	PALETTE(3),    RGB(3),
       RGB_MAP(3),    SCREEN_H(3),    SCREEN_W(3),   allegro_error(3),	 alle-
       gro_init(3),	allegro_message(3),	blit(3),      clear_bitmap(3),
       color_map(3),  create_bitmap(3),	 create_light_table(3),	create_rgb_ta-
       ble(3),	 destroy_bitmap(3),   draw_gouraud_sprite(3),	font(3),   in-
       stall_keyboard(3),     install_mouse(3),	    keypressed(3),    line(3),
       load_bitmap(3),	   mouse_x(3),	    mouse_y(3),	     palette_color(3),
       poll_mouse(3),	   replace_filename(3),	    rgb_map(3),	    screen(3),
       set_gfx_mode(3),	set_palette(3),	 set_trans_blender(3),	show_mouse(3),
       textout_ex(3)

Allegro				 version 4.4.3			    exshade(3)

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