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extimer(3)			 Allegro manual 		      extimer(3)

NAME
     extimer - Using the timer (delays and interrupts). Allegro game programming
     library.

SYNOPSIS
     #include <allegro.h>

     Example extimer

DESCRIPTION
     This  program  demonstrates  how to use the timer routines.  These can be a
     bit of a pain, because you have to be sure you lock all the memory that  is
     used inside your interrupt handlers.  The first part of the example shows a
     basic  use  of  timing  using the blocking function rest(). The second part
     shows how to use three timers with different frequencies in a non	blocking
     way.

SEE ALSO
     END_OF_FUNCTION(3),   END_OF_MAIN(3),  LOCK_FUNCTION(3),  LOCK_VARIABLE(3),
     SCREEN_W(3),   allegro_error(3),	 allegro_init(3),    allegro_message(3),
     clear_to_color(3),   desktop_palette(3),	font(3),   install_int(3),   in-
     stall_int_ex(3),  install_keyboard(3),   install_timer(3),   key(3),   key-
     pressed(3),  makecol(3),  readkey(3),  rest(3), screen(3), set_gfx_mode(3),
     set_palette(3), textprintf_centre_ex(3)

Allegro 			  version 4.4.3 		      extimer(3)

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