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exult(1)		     General Commands Manual			exult(1)

NAME
     exult_studio - a world editor for Exult

SYNOPSIS
     exult_studio [options]

DESCRIPTION
     exult_studio  can be used to view graphics and map snippets of Exult games.
     Used in conjunction with exult the map can be changed as well.

     Currently it is not feasable to create a game from scratch. You must  point
     exult_studio at an existing game instead, either via the -d commandline op-
     tion (see below), or by selecting Open static... in the File menu. The lat-
     ter  will	pop up a file requester, where you can choose an appropriate di-
     rectory.

     Once an appropriate directory has been located, a tree  of  game  files  is
     displayed to the left of the main window, while the currently selected file
     is  viewed  in  detail  to the right. At the moment, the following types of
     files are supported:

   Shape files
     Shapes are the basic graphical elements of the game. Each shape has one  or
     more frames that typically represent different states or angles of the same
     thing.  E.g.  a button shape could have frames for pressed, and released; a
     character could have frames depicting her sitting, standing up  facing  one
     way, or another, swinging a punch, etc.

     When  a shape file is selected, the right part of the main window will show
     frame zero of the shapes contained  therein.  Shapes  can	be  selected  by
     clicking,	which  will  show  there  number,  number of frames, and name if
     known. Other frames can be viewed by changing the frame number.

   Map files
     These files contain so called chunks that serve as templates in  the  final
     map. The chunks of the selected map file are shown to the right of the main
     window.

OPTIONS
     -d DIRECTORY
	    specifies DIRECTORY as the game base directory.

     -x DIRECTORY
	    tells exult_studio to look in DIRECTORY for its user-interface spec-
	    ification. This option is only useful to developers.

FILES
     /usr/share/exult/exult_studio.glade
	    Default location of the user-interface specification.

NOTES
     For more help and information with exult_studio go to:

     https://exult.info/

     https://sourceforge.net/projects/exult/

     Editing  a copyrighted game may or may not be allowed. Please exercise cau-
     tion.

BUGS
     Closing the directory selector (via Ok or Cancel) induces a crash.   Double
     clicking  the  directory works, just move the selector out of the way after
     that.

     Invalid arguments to commandline options will not be taken lightly.   Avoid
     that for now.

     More bugs? Surely! Please report them at:
			https://github.com/exult/exult/issues
     (Be sure to mention information about your operating system, and which ver-
     sion of exult_studio you are running!)

AUTHORS
     The Exult Team

HISTORY
     exult_studio  started  it's  life	as  a map-browser for Ultima VII and has
     evolved from there, thanks to the open source-model, and  contributions  of
     time and code from many people.

SEE ALSO
     exult(6)

									exult(1)

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