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exunicod(3) Allegro manual exunicod(3) NAME exunicod - Using Unicode string functions. Allegro game programming li- brary. SYNOPSIS #include <allegro.h> Example exunicod DESCRIPTION This program demonstrates the use of the 16-bit Unicode text encoding format with Allegro. The example displays a message translated to dif- ferent languages scrolling on the screen using an external font con- taining the required characters to display those messages. Note how the Allegro unicode string functions resemble the functions you can find in the standard C library, only these handle Unicode on all platforms. SEE ALSO BITMAP(3), DATAFILE(3), END_OF_MAIN(3), FONT(3), SCREEN_H(3), SCREEN_W(3), allegro_error(3), allegro_init(3), allegro_message(3), blit(3), clear_to_color(3), create_bitmap(3), destroy_bitmap(3), font(3), install_int_ex(3), install_keyboard(3), install_timer(3), key- pressed(3), load_datafile(3), replace_filename(3), rest(3), screen(3), set_gfx_mode(3), set_uformat(3), set_window_title(3), text_height(3), text_length(3), textout_ex(3), uconvert_ascii(3), unload_datafile(3), ustrcat(3), ustrcpy(3), ustrsize(3), ustrsizez(3) Allegro version 4.4.3 exunicod(3)
NAME | SYNOPSIS | DESCRIPTION | SEE ALSO
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