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EYECLOCK(1)		     General Commands Manual		     EYECLOCK(1)

NAME
     EyeClock - A clock application for X. The eyes follow the mouse pointer.

SYNOPSIS
     eyeclock [ options ]

DESCRIPTION
     EyeClock  is  a simple clock application for X11. You can put your favorite
     picture on the face of the clock. And you can move the eyes of the  picture
     following the mouse pointer.

RESOURCES
     You can use all of the standard X-Toolkit resources.  Default resource file
     is "<XRoot>/lib/X11/app-defaults/EyeClock".

     eyeclock.geometry : [WxH+X+Y]

	     This resource specifies the placement of the window on the screen.

     eyeclock.title : [titlename]

	     This resource specifies the title of the clock.

     eyeclock.iconName : [titlename]

	     This resource specifies the title of the clock in icon.

     eyeclock.iconPixmap : [XPM or Bitmap file]

	     This resource specifies icon picture.

     eyeclock.iconMask : [XPM or Bitmap file]

	     This resource specifies mask picture of icon.

     eyeclock.background : [color]

	     This  resource  specifies	background color of the clock.	This re-
	     source is available when the face picture is not specified.

     eyeclock.clock.geometry : [WxH+X+Y]

	     This resource specifies the placement of the clock on the screen.

     eyeclock.clock.root : [True : False]

	     Pasting the clock to the root window or not.

     eyeclock.clock.face : [XPM file]

	     This resource specifies the face picture of the  clock.   All  pic-
	     tures in EyeClock are XPM format.

     eyeclock.clock.interval : [milli seconds]

	     This  resource specifies the interval timer for milli seconds.  De-
	     fault value of interval timer is 100.

     eyeclock.clock.Hand.geometry : [TxL+X+Y]

	     This resource specifies the length, thickness, and placement of the
	     hands of the clock.  These parameters are specified  by  percentage
	     of the clock size.

     eyeclock.clock.Hand.active : [True : False]

	     The hands are active or not.

     eyeclock.clock.Hand.foreground : [color]

	     This resource specifies color of hands.

     eyeclock.clock.Hand.borderColor : [color]

	     This resource specifies edge color of hands.

     eyeclock.clock.Hand.borderWidth : [x]

	     This  resource  specifies	edge width of hands by percentage of the
	     clock size.

     eyeclock.clock.Hand.width : [x]

	     This resource specifies the width of hands  by  percentage  of  the
	     clock size.

     eyeclock.clock.Hand.length : [x]

	     This  resource  specifies	the length of hands by percentage of the
	     clock size.

     Resources	      like	   "eyeclock.clock.hour.XXXXXXXX",	   "eye-
     clock.clock.minute.XXXXXXXX", "eyeclock.clock.second.XXXXXXXX" are equal to
     above  resources.	Resource like "eyeclock.clock.Hand.XXXXXXXX" effects all
     hands.  Resource  like  "eyeclock.clock.hour.XXXXXXXX"  effects  only  hour
     hand.

     eyeclock.clock.Number.geometry : [WxH+X+Y]

	     This  resource specifies the placement of the numbers on the clock.
	     X and Y specify the center of the	numbers  by  percentage  of  the
	     clock.

     eyeclock.clock.Number.active : [True : False]

	     The numbers are active or not.

     eyeclock.clock.Number.length : [x]

	     This  resource specifies distance of the numbers from center of the
	     clock.

     eyeclock.clock.Number.figure : [XPM file]

	     This resource specifies the picture of the numbers.

     eyeclock.clock.Number.mask : [XPM file]

	     This resource specifies the mask picture of the numbers.	If  mask
	     pictures  are not specified, EyeClock makes mask pictures automati-
	     cally.

     eyeclock.clock.Number.size : [WxH]

	     This resource specifies the size of the pictures.

     Resources	like   "eyeclock.clock.number1.XXXXXXXX",   "eyeclock.clock.num-
     ber2.XXXXXXXX",  ... , and, "eyeclock.clock.number12.XXXXXXXX" are equal to
     above resources.  Resource  like  "eyeclock.clock.Number.XXXXXXXX"  effects
     all  numbers.  Resource like "eyeclock.clock.number1.XXXXXXXX" effects only
     number 1.

     eyeclock.clock.Eye.geometry : [WxH+X+Y]

	     This resource specifies the placement of the eyes.

     eyeclock.clock.Eye.active : [True : False]

	     The eyes are active or not.

     eyeclock.clock.Eye.fillColor : [True : False]

	     Being full of background color or not.

     eyeclock.clock.Eye.fillPixmap : [True : False]

	     Being full of mask picture or not.

     eyeclock.clock.Eye.background : [color]

	     This resource specifies background color of the eyes.

     eyeclock.clock.Eye.move [XxY]

	     This resource specifies speed of the  eyes  moving  by  percentage.
	     Default value is 100x100.

     eyeclock.clock.Eye.limit [XxY]

	     This  resource  specifies	limit  of the eyes moving by percentage.
	     Default value is 75x75.

     eyeclock.clock.Eye.offset [XxY]

	     This resource specifies offset of the eyes  placement  for  adjust-
	     ment.  Default value is 0x0.

     eyeclock.clock.Eye.coreFigure [XPM file]

	     This resource specifies picture of the iris.

     eyeclock.clock.Eye.coreMask [XPM file]

	     This resource specifies mask picture of the iris.	If mask pictures
	     are not specified, EyeClock makes mask pictures automatically.

     eyeclock.clock.Eye.eyeFigure [XPM file]

	     This resource specifies picture of the eyes.

     eyeclock.clock.Eye.eyeMask [XPM file]

	     This resource specifies mask picture of the eyes.	If mask pictures
	     are not specified, EyeClock makes mask pictures automatically.

     eyeclock.clock.Eye.coreSize [WxH]

	     This resource specifies the size of the iris.

     eyeclock.clock.Eye.eyeSize [WxH]

	     This resource specifies the size of the eyes.

	     Resources	    like      "eyeclock.clock.left.XXXXXXXX",	   "eye-
	     clock.clock.right.XXXXXXXX", "eyeclock.clock.eye3.XXXXXXXX", ...  ,
	     and,  "eyeclock.clock.eye8.XXXXXXXX"  are equal to above resources.
	     Resource like "eyeclock.clock.Eye.XXXXXXXX" effects all eyes.   Re-
	     source like "eyeclock.clock.left.XXXXXXXX" effects only left eye.

OPTIONS
     You can use all of the standard X-Toolkit options.

     -display [displayname]

	     This option specifies the name of the X server to use.

     -geometry [WxH+X+Y]

	     This option specifies the placement of the window on the screen.

     -title [titlename]

	     This option specifies the title of the clock.

     -name [name]

	     This option specifies the name of the application.

     -background [color], -bg [color]

	     This  option  specifies background color of the clock.  This option
	     is available when the face picture is not specified.

     -icon-pixmap : [XPM file]

	     This option specifies icon picture.

     -icon-mask : [XPM file]

	     This option specifies mask picture of icon.

     -clock-geometry : [WxH+X+Y]

	     This option specifies the placement of the clock on the screen.

     -root

	     Pasting the clock to the root window.

     -no-root

	     Not pasting the clock to the root window.

     -face [XPM file]

	     This option specifies the face picture of the clock.  All	pictures
	     in EyeClock are XPM format.

     -interval [milli seconds]

	     This  option  specifies  the interval timer for milli seconds.  De-
	     fault value of interval timer is 100.

     -hands-geometry [TxL+X+Y]

	     This option specifies the length, thickness, and placement  of  the
	     hands  of	the clock.  These parameters are specified by percentage
	     of the clock size.

     -hands-active

	     The hands are active.

     -hands-no-active

	     The hands are not active.

     -hands-foreground [color], -hands-fg [color]

	     This option specifies color of hands.

     -hands-bordercolor [color], -hands-bc [color]

	     This resource specifies edge color of hands.

     -hands-borderwidth [x], -hands-bw [x]

	     This option specifies edge width of  hands  by  percentage  of  the
	     clock size.

     -hands-width [x]

	     This  option  specifies the width of the hands by percentage of the
	     clock size.

     -hands-length [x]

	     This option specifies the length of the hands by percentage of  the
	     clock size.

     Options  like "-hour-XXXXXXXX", "-minute-XXXXXXXX", and, "-second-XXXXXXXX"
     are equal to above options.   Option  like  "-hands-XXXXXXXX"  effects  all
     hands.  Option like "-hour-XXXXXXXX" effects only hour hand.

     -numbers-geometry [WxH+X+Y]

	     This option specifies the placement of the numbers on the clock.  X
	     and Y specify the center of the numbers by percentage of the clock.

     -numbers-active

	     The numbers are active.

     -numbers-no-active

	     The numbers are not active.

     -numbers-length [x]

	     This  option  specifies  distance of the numbers from center of the
	     clock.

     -numbers-figure [XPM file]

	     This option specifies the picture of the numbers.

     -numbers-mask [XPM file]

	     This resource specifies the mask picture of the numbers.	If  mask
	     pictures  are not specified, EyeClock makes mask pictures automati-
	     cally.

     -numbers-size [WxH]

	     This resource specifies the size of the pictures.

     Options like "-number1-XXXXXXXX", "-number2-XXXXXXXX", ...  ,  and,  "-num-
     ber12-XXXXXXXX"  are  equal  to  above  options.	Option	like  "-numbers-
     XXXXXXXX" effects all numbers.   Option  like  "-number1-XXXXXXXX"  effects
     only number 1.

     -eyes-geometry [WxH+X+Y]

	     This option specifies the placement of the eyes.

     -eyes-active

	     The eyes are active.

     -eyes-no-active

	     The eyes are not active.

     -eyes-fill-color

	     Being full of background color.

     -eyes-no-fill-color

	     Not being full of background color.

     -eyes-fill-pixmap

	     Being full of mask picture.

     -eyes-no-fill-pixmap

	     Not being full of mask picture.

     -eyes-background [color], -eyes-bg [color]

	     This option specifies background color of the eyes.

     -eyes-move [XxY]

	     This  option specifies speed of the eyes moving by percentage.  De-
	     fault value is 100x100.

     -eyes-limit [XxY]

	     This option specifies limit of the eyes moving by percentage.   De-
	     fault value is 75x75.

     -eyes-offset [XxY]

	     This  option specifies offset of the eyes placement for adjustment.
	     Default value is 0x0.

     -eyes-core-figure [XPM file]

	     This option specifies picture of the iris.

     -eyes-core-mask [XPM file]

	     This option specifies mask picture of the iris.  If  mask	pictures
	     are not specified, EyeClock makes mask pictures automatically.

     -eyes-eye-figure [XPM file]

	     This option specifies picture of the eyes.

     -eyes-eye-mask [XPM file]

	     This  option  specifies mask picture of the eyes.	If mask pictures
	     are not specified, EyeClock makes mask pictures automatically.

     -eyes-core-size [WxH]

	     This option specifies the size of the iris.

     -eyes-eye-size [WxH]

	     This option specifies the size of the eyes.

     Options like "-left-XXXXXXXX", "-right-XXXXXXXX", "-eye3-XXXXXXXX",  ...  ,
     and,  "-eye8-XXXXXXXX"  are  equal  to  above options.  Option like "-eyes-
     XXXXXXXX" effects all eyes.  Option like "-left-XXXXXXXX" effects only left
     eye.

DEFAULT PICTURES
     If you use below letters for picture in options or resources, you	can  use
     default pictures.

     DefaultIconFace

	     Default icon picture.

     DefaultFace

	     Default face of the clock.

     DefaultLeftCore

	     Default left core(iris) picture of the face.

     DefaultRightCore

	     Default right core(iris) picture of the face.

     DefaultLeftEye

	     Default left eye picture of the face.

     DefaultRightEye

	     Default right eye picture of the face.

     DefaultNumber1 - DefaultNumber12

	     Default number pictures of the clock.

     DefaultRNumber1 - DefaultRNumber12

	     Default number pictures of the clock. (Roman letters)

     DefaultNumberBig

	     Default number picture of the clock. (Large ball)

     DefaultNumberSmall

	     Default number picture of the clock. (Small ball)

     DefaultNumberNeedle0 - DefaultNumberNeedle5

	     Default number pictures of the clock. (Like needle)

KEY OPERATION
     i

	     Iconify Window.

     r

	     Resize the window to default size.

     q, Ctrl-c

	     Quit.

SIGNAL
     SIGINT

	     EyeClock will end by recerving SIGINT.

     SIGHUP

	     EyeClock will raise the window to the top by recerving SIGHUP.

PERIOD
     EyeClock  use  the  functions time(3) and localtime(3).  Period of EyeClock
     depends on them.

SEE ALSO
     X(1)

FILES
     <XRoot>/lib/X11/EyeClock

	     COPYRIGHT, README, XPM files, etc...

     <XRoot>/lib/X11/app-defaults/EyeClock

	     Specifies required resources.

AUTHOR
     Programed by Sakai Hiroaki.
     E-Mail : sakai@seki.ee.kagu.sut.ac.jp
     http://www.seki.ee.kagu.sut.ac.jp/~sakai/myfreesoft.html

SPECIAL THANKS
     Tsukuno Sawako, Morimi Asuka, and Kazuya Hirobe  for  drawing  many  sample
     pictures.
     Umehara Taro for drawing a default face picture.
     Tanaka Makoto for giving a sample picture.
     Hashimoto Jun for many advices.
     Sakai Takeyasu for many advices.

COPYRIGHT
     EyeClock Copyright (C) 1998-1999 Sakai Hiroaki.
     All Rights Reserved.

X Version 11			    Release 6			     EYECLOCK(1)

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