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FAIRLAND(6)			 Games Manual			   FAIRLAND(6)

NAME
       fairland	- Empire land generator

SYNOPSIS
       fairland	[option]...  nc	sc [ni [is [sp [pm [di [id]]]]]]

DESCRIPTION
       fairland	 is a program which creates land for Empire.  It should	be run
       after files has been run	and before emp_server has  been	 started.   It
       creates	a specified number of start islands ("continents"), and	spaces
       them evenly accross the map.  It	makes all of them the same  size,  and
       makes  sure  that  they don't meet.  It gives each start	island exactly
       the same	distribution of	resources and the same	number	of  mountains.
       Different arguments produce quite different kinds of maps.

OPTIONS
       -e configfile
	      Use game configuration in	configfile.

       -h     Help.  Print brief usage information and exit.

       -i     Islands will crash into each other and merge.

       -q     Run quietly without printing anything to the terminal.

       -R seed
	      Use  seed	 as seed for the pseudo-random number generator.  This
	      can be used to reproduce a previously created world.   The  seed
	      used to generate a world is printed along	with the map.

       -s script
	      Write  script  to	 add  countries	and sanctuaries	to file	script
	      (default "newcap_script").

       -v     Print version information	and exit.

OPERANDS
       nc     number of	continents

       sc     continent	size

       ni     number of	additional islands (default nc)

       is     average size of additional islands (default sc/2)

       sp     land spikiness (in percent, default 10), low  values  result  in
	      rounded islands, high values result in tentacles

       pm     how much of each island is mountain (in percent, default 0)

       di     minimum distance between continents (default 2)

       id     minimum  distance	between	additional islands and continents (de-
	      fault 1)

AUTHOR
       Ken Stevens <children@empire.net>

								   FAIRLAND(6)

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